Mercurial > touhou
comparison pytouhou/ui/gamerunner.py @ 477:e71b1bcf952a
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author | Thibaut Girka <thib@sitedethib.com> |
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date | Wed, 28 Dec 2011 19:07:37 +0100 |
parents | 9d4d52793eca |
children |
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476:44c5e7d4b615 | 477:e71b1bcf952a |
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68 glEnableClientState(GL_COLOR_ARRAY) | 68 glEnableClientState(GL_COLOR_ARRAY) |
69 glEnableClientState(GL_VERTEX_ARRAY) | 69 glEnableClientState(GL_VERTEX_ARRAY) |
70 glEnableClientState(GL_TEXTURE_COORD_ARRAY) | 70 glEnableClientState(GL_TEXTURE_COORD_ARRAY) |
71 | 71 |
72 # Use our own loop to ensure 60 (for now, 120) fps | 72 # Use our own loop to ensure 60 (for now, 120) fps |
73 pyglet.clock.set_fps_limit(120) | 73 pyglet.clock.set_fps_limit(60) |
74 while not self.has_exit: | 74 while not self.has_exit: |
75 pyglet.clock.tick() | 75 pyglet.clock.tick() |
76 self.dispatch_events() | 76 self.dispatch_events() |
77 self.update() | 77 self.update() |
78 self.on_draw() | 78 self.on_draw() |