Mercurial > touhou
comparison pytouhou/vm/eclrunner.py @ 83:fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sat, 03 Sep 2011 22:22:58 +0200 |
parents | de48213a02bf |
children | fda176f07d6d |
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82:de48213a02bf | 83:fc0294c745b6 |
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493 self._getval(launch_angle), | 493 self._getval(launch_angle), |
494 self._getval(angle), | 494 self._getval(angle), |
495 flags) | 495 flags) |
496 | 496 |
497 | 497 |
498 @instruction(74) | |
499 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot, | |
500 number_of_shots, speed, speed2, launch_angle, | |
501 angle, flags): | |
502 #TODO | |
503 self._enemy.set_bullet_attributes(74, anim, | |
504 self._getval(sprite_idx_offset), | |
505 self._getval(bullets_per_shot), | |
506 self._getval(number_of_shots), | |
507 self._getval(speed), | |
508 self._getval(speed2), | |
509 self._getval(launch_angle), | |
510 self._getval(angle), | |
511 flags) | |
512 | |
513 | |
514 @instruction(75) | |
515 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot, | |
516 number_of_shots, speed, speed2, launch_angle, | |
517 angle, flags): | |
518 #TODO | |
519 self._enemy.set_bullet_attributes(75, anim, | |
520 self._getval(sprite_idx_offset), | |
521 self._getval(bullets_per_shot), | |
522 self._getval(number_of_shots), | |
523 self._getval(speed), | |
524 self._getval(speed2), | |
525 self._getval(launch_angle), | |
526 self._getval(angle), | |
527 flags) | |
528 | |
529 | |
498 @instruction(76) | 530 @instruction(76) |
499 def set_bullet_interval(self, value): | 531 def set_bullet_interval(self, value): |
500 self._enemy.bullet_launch_interval = value | 532 self._enemy.bullet_launch_interval = value |
501 | 533 |
502 | 534 |