Mercurial > touhou
comparison pytouhou/game/game.pxd @ 468:feecdb4a8928
Add “except *” to cdef void functions, and type some more.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 12 Sep 2013 15:47:08 +0200 |
parents | b16d34fca5b4 |
children | 06f0eeb519bb |
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467:5bb7d2c0ff46 | 468:feecdb4a8928 |
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9 cdef public Effect spellcard_effect | 9 cdef public Effect spellcard_effect |
10 cdef public tuple spellcard | 10 cdef public tuple spellcard |
11 cdef public bint time_stop, msg_wait | 11 cdef public bint time_stop, msg_wait |
12 cdef public unsigned short deaths_count, next_bonus | 12 cdef public unsigned short deaths_count, next_bonus |
13 | 13 |
14 cpdef modify_difficulty(self, long diff) | 14 cdef list msg_sprites(self) |
15 cdef list lasers_sprites(self) | |
16 cdef void modify_difficulty(self, long diff) except * | |
17 cpdef enable_spellcard_effect(self) | |
18 cpdef disable_spellcard_effect(self) | |
19 cdef void set_player_bomb(self) except * | |
20 cdef void unset_player_bomb(self) except * | |
15 cpdef drop_bonus(self, double x, double y, long _type, end_pos=*) | 21 cpdef drop_bonus(self, double x, double y, long _type, end_pos=*) |
16 cdef void autocollect(self, Player player) | 22 cdef void autocollect(self, Player player) except * |
17 cpdef cancel_bullets(self) | 23 cdef void cancel_bullets(self) except * |
24 cpdef change_bullets_into_star_items(self) | |
25 cpdef change_bullets_into_bonus(self) | |
26 cpdef kill_enemies(self) | |
27 cpdef new_effect(self, pos, long anim, anm=*, long number=*) | |
18 cpdef new_particle(self, pos, long anim, long amp, long number=*, bint reverse=*, long duration=*) | 28 cpdef new_particle(self, pos, long anim, long amp, long number=*, bint reverse=*, long duration=*) |
19 cpdef new_label(self, pos, str text) | 29 cpdef new_enemy(self, pos, life, instr_type, bonus_dropped, die_score) |
20 cdef void update_background(self) | 30 cpdef new_msg(self, sub) |
21 cdef void update_enemies(self) | 31 cdef new_label(self, pos, str text) |
32 cpdef new_native_text(self, pos, text, align=*) | |
33 cpdef new_hint(self, hint) | |
34 cpdef new_face(self, side, effect) | |
35 cpdef run_iter(self, long keystate) | |
36 cdef void update_background(self) except * | |
37 cdef void update_enemies(self) except * | |
22 cdef void update_msg(self, long keystate) except * | 38 cdef void update_msg(self, long keystate) except * |
23 cdef void update_players(self, long keystate) except * | 39 cdef void update_players(self, long keystate) except * |
24 cdef void update_effects(self) | 40 cdef void update_effects(self) except * |
25 cdef void update_hints(self) | 41 cdef void update_hints(self) except * |
26 cdef void update_faces(self) | 42 cdef void update_faces(self) except * |
27 cdef void update_bullets(self) | 43 cdef void update_bullets(self) except * |
28 cpdef cleanup(self) | 44 cpdef cleanup(self) |