Mercurial > touhou
comparison pytouhou/ui/glide/sprite.pyx @ 772:7492d384d122 default tip
Rust: Add a Glide renderer (2D only for now)
This is an experiment for a Rust renderer, iterating over the Python data using
pyo3. It requires --feature=glide to be passed to cargo build, doesn’t support
NPOT textures, text rendering, the background, or even msg faces, some of that
may come in a future changeset.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 05 Sep 2022 17:53:36 +0200 |
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771:79c3f782dd41 | 772:7492d384d122 |
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1 # -*- encoding: utf-8 -*- | |
2 ## | |
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> | |
4 ## | |
5 ## This program is free software; you can redistribute it and/or modify | |
6 ## it under the terms of the GNU General Public License as published | |
7 ## by the Free Software Foundation; version 3 only. | |
8 ## | |
9 ## This program is distributed in the hope that it will be useful, | |
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 ## GNU General Public License for more details. | |
13 ## | |
14 | |
15 | |
16 from libc.stdlib cimport malloc | |
17 from libc.string cimport memcpy | |
18 from libc.math cimport M_PI as pi | |
19 | |
20 from pytouhou.utils.matrix cimport Matrix, scale2d, flip, rotate_x, rotate_y, rotate_z, translate, translate2d | |
21 | |
22 | |
23 cdef Matrix default | |
24 default = Matrix(-.5, .5, .5, -.5, | |
25 -.5, -.5, .5, .5, | |
26 0, 0, 0, 0, | |
27 1, 1, 1, 1) | |
28 | |
29 | |
30 def get_sprite_rendering_data(Sprite sprite): | |
31 if sprite.changed: | |
32 render_sprite(sprite) | |
33 data = <RenderingData*>sprite._rendering_data | |
34 color = <unsigned int>data.color[0] << 24 | <unsigned int>data.color[1] << 16 | <unsigned int>data.color[2] << 8 | <unsigned int>data.color[3] | |
35 return (data.pos, [data.left, data.right, data.bottom, data.top], color) | |
36 | |
37 | |
38 cdef void render_sprite(Sprite sprite) nogil: | |
39 cdef Matrix vertmat | |
40 | |
41 if sprite._rendering_data == NULL: | |
42 sprite._rendering_data = malloc(sizeof(RenderingData)) | |
43 | |
44 data = <RenderingData*>sprite._rendering_data | |
45 memcpy(&vertmat, &default, sizeof(Matrix)) | |
46 | |
47 tx, ty, tw, th = sprite._texcoords[0], sprite._texcoords[1], sprite._texcoords[2], sprite._texcoords[3] | |
48 sx, sy = sprite._rescale[0], sprite._rescale[1] | |
49 width = sprite.width_override or (tw * sx) | |
50 height = sprite.height_override or (th * sy) | |
51 | |
52 scale2d(&vertmat, width, height) | |
53 if sprite.mirrored: | |
54 flip(&vertmat) | |
55 | |
56 rx, ry, rz = sprite._rotations_3d[0], sprite._rotations_3d[1], sprite._rotations_3d[2] | |
57 if sprite.automatic_orientation: | |
58 rz += pi/2. - sprite.angle | |
59 elif sprite.force_rotation: | |
60 rz += sprite.angle | |
61 | |
62 if rx: | |
63 rotate_x(&vertmat, -rx) | |
64 if ry: | |
65 rotate_y(&vertmat, ry) | |
66 if rz: | |
67 rotate_z(&vertmat, -rz) #TODO: minus, really? | |
68 if sprite.allow_dest_offset: | |
69 translate(&vertmat, sprite._dest_offset) | |
70 if sprite.corner_relative_placement: # Reposition | |
71 translate2d(&vertmat, width / 2, height / 2) | |
72 | |
73 memcpy(data.pos, &vertmat, 12 * sizeof(float)) | |
74 | |
75 x_1 = sprite.anm.size_inv[0] | |
76 y_1 = sprite.anm.size_inv[1] | |
77 tox, toy = sprite._texoffsets[0], sprite._texoffsets[1] | |
78 data.left = tx * x_1 + tox | |
79 data.right = (tx + tw) * x_1 + tox | |
80 data.bottom = ty * y_1 + toy | |
81 data.top = (ty + th) * y_1 + toy | |
82 | |
83 for i in range(4): | |
84 data.color[i] = sprite._color[i] | |
85 | |
86 sprite.changed = False |