diff pytouhou/game/bullettype.py @ 220:0595315d3880

Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 18 Dec 2011 14:14:32 +0100
parents 5271789c067d
children 8d1768fa4cbb
line wrap: on
line diff
--- a/pytouhou/game/bullettype.py
+++ b/pytouhou/game/bullettype.py
@@ -3,8 +3,7 @@ class BulletType(object):
                  launch_anim2_index, launch_anim4_index, launch_anim8_index,
                  hitbox_size,
                  launch_anim_penalties=(0.5, 0.4, 1./3.),
-                 launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0),
-                 damage=0):
+                 launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0)):
         self.anm_wrapper = anm_wrapper
         self.anim_index = anim_index
         self.cancel_anim_index = cancel_anim_index
@@ -14,5 +13,4 @@ class BulletType(object):
         self.hitbox_size = hitbox_size
         self.launch_anim_penalties = launch_anim_penalties
         self.launch_anim_offsets = launch_anim_offsets
-        self.damage = damage