Mercurial > touhou
diff pytouhou/game/player.py @ 130:11ab06f4c4c6
Introduce characters!
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sat, 10 Sep 2011 22:48:56 +0200 |
parents | 694f25881d0f |
children | c7f0fd9d2145 |
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--- a/pytouhou/game/player.py +++ b/pytouhou/game/player.py @@ -13,13 +13,84 @@ ## -class Player(object): - def __init__(self): +from math import cos, sin, atan2, pi + +from pytouhou.game.sprite import Sprite +from pytouhou.vm.anmrunner import ANMRunner + + +SQ2 = 2. ** 0.5 / 2. + + +class PlayerState(object): + def __init__(self, character=0, score=0, power=0, lives=0, bombs=0): + self.character = character # ReimuA/ReimuB/MarisaA/MarisaB/... + + self.score = score + self.lives = lives + self.bombs = bombs + self.power = power + + self.graze = 0 + self.points = 0 + self.x = 192.0 self.y = 384.0 - self.score = 0 - self.graze = 0 - self.power = 0 - self.lives = 0 - self.bombs = 0 - self.character = 0 # ReimuA/ReimuB/MarisaA/MarisaB/... + + +class Player(object): + def __init__(self, state, character): + self._sprite = None + self._anmrunner = None + + self.state = state + self.character = character + self.anm_wrapper = character.anm_wrapper + self.direction = None + + self.set_anim(0) + + + @property + def x(self): + return self.state.x + + + @property + def y(self): + return self.state.y + + + def set_anim(self, index): + self._sprite = Sprite() + self._anmrunner = ANMRunner(self.anm_wrapper, index, self._sprite) + self._anmrunner.run_frame() + + + def update(self, keystate): + try: + dx, dy = {16: (0.0, -1.0), 32: (0.0, 1.0), 64: (-1.0, 0.0), 128: (1.0, 0.0), + 16|64: (-SQ2, -SQ2), 16|128: (SQ2, -SQ2), + 32|64: (-SQ2, SQ2), 32|128: (SQ2, SQ2)}[keystate & (16|32|64|128)] + except KeyError: + speed = 0.0 + dx, dy = 0.0, 0.0 + else: + speed = self.character.focused_speed if keystate & 4 else self.character.speed + dx, dy = dx * speed, dy * speed + + if dx < 0 and self.direction != -1: + self.set_anim(1) + self.direction = -1 + elif dx > 0 and self.direction != +1: + self.set_anim(3) + self.direction = +1 + elif dx == 0 and self.direction is not None: + self.set_anim({-1: 2, +1: 4}[self.direction]) + self.direction = None + + self.state.x += dx + self.state.y += dy + + self._anmrunner.run_frame() +