Mercurial > touhou
diff pytouhou/ui/gamerunner.py @ 378:11d895b6c0dc
Add the debug feature to start a game at the end of a replay.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 29 Aug 2012 18:38:29 +0200 |
parents | 6a63fd3deb76 |
children | e0e284fcb288 |
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--- a/pytouhou/ui/gamerunner.py +++ b/pytouhou/ui/gamerunner.py @@ -37,7 +37,7 @@ logger = get_logger(__name__) class GameRunner(pyglet.window.Window, GameRenderer): - def __init__(self, resource_loader, game=None, background=None, replay=None, double_buffer=True, fps_limit=60, fixed_pipeline=False): + def __init__(self, resource_loader, game=None, background=None, replay=None, double_buffer=True, fps_limit=60, fixed_pipeline=False, skip=False): GameRenderer.__init__(self, resource_loader, game, background) config = pyglet.gl.Config(double_buffer=double_buffer) @@ -49,6 +49,7 @@ class GameRunner(pyglet.window.Window, G self.fps_limit = fps_limit self.use_fixed_pipeline = fixed_pipeline self.replay_level = None + self.skip = skip if not self.use_fixed_pipeline: self.game_shader = GameShader() @@ -63,13 +64,8 @@ class GameRunner(pyglet.window.Window, G def load_game(self, game=None, background=None, bgms=None, replay=None, save_keystates=None): GameRenderer.load_game(self, game, background) - self.replay_level = None - if not replay or not replay.levels[game.stage-1]: - self.keys = pyglet.window.key.KeyStateHandler() - self.push_handlers(self.keys) - else: - self.replay_level = replay.levels[game.stage-1] - self.keys = self.replay_level.iter_keystates() + self.set_input(replay) + if replay and replay.levels[game.stage - 1]: game.players[0].state.lives = self.replay_level.lives game.players[0].state.power = self.replay_level.power game.players[0].state.bombs = self.replay_level.bombs @@ -84,6 +80,16 @@ class GameRunner(pyglet.window.Window, G game.enemy_sfx = SFXPlayer(game.resource_loader) + def set_input(self, replay=None): + if not replay or not replay.levels[self.game.stage-1]: + self.keys = pyglet.window.key.KeyStateHandler() + self.push_handlers(self.keys) + self.replay_level = None + else: + self.replay_level = replay.levels[self.game.stage-1] + self.keys = self.replay_level.iter_keystates() + + def start(self, width=None, height=None): width = width or (self.game.interface.width if self.game else 640) height = height or (self.game.interface.height if self.game else 480) @@ -108,12 +114,15 @@ class GameRunner(pyglet.window.Window, G if self.fps_limit > 0: pyglet.clock.set_fps_limit(self.fps_limit) while not self.has_exit: - pyglet.clock.tick() - self.dispatch_events() - self.update() - self.render_game() - self.render_interface() - self.flip() + if not self.skip: + pyglet.clock.tick() + self.dispatch_events() + self.update() + self.render_game() + self.render_interface() + self.flip() + else: + self.update() def _event_text_symbol(self, ev): @@ -165,6 +174,9 @@ class GameRunner(pyglet.window.Window, G keystate = self.keys.next() except StopIteration: keystate = 0 + if self.skip: + self.set_input() + self.skip = False if self.save_keystates is not None: self.save_keystates.append(keystate)