Mercurial > touhou
diff pytouhou/ui/gamerenderer.pyx @ 458:1b56d62250ab
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 05 Sep 2013 23:11:54 +0200 |
parents | 878273a984c4 |
children | 6e733ed817bd |
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--- a/pytouhou/ui/gamerenderer.pyx +++ b/pytouhou/ui/gamerenderer.pyx @@ -20,21 +20,18 @@ from pytouhou.lib.opengl cimport \ GL_PROJECTION, GL_MODELVIEW, GL_FOG, GL_FOG_MODE, GL_LINEAR, GL_FOG_START, GL_FOG_END, GL_FOG_COLOR, GL_COLOR_BUFFER_BIT, GLfloat) -from pytouhou.utils.matrix cimport Matrix from pytouhou.utils.maths cimport setup_camera -from .renderer import Renderer - - -class GameRenderer(Renderer): +cdef class GameRenderer(Renderer): def __init__(self, resource_loader): Renderer.__init__(self, resource_loader) def render(self): - cdef float fog_data[4] - cdef Matrix view, mvp + cdef float x, y, z, dx, dy, dz, fog_data[4], fog_start, fog_end + cdef unsigned char fog_r, fog_g, fog_b + cdef Matrix mvp back = self.background game = self.game @@ -46,7 +43,7 @@ class GameRenderer(Renderer): if game is not None and game.spellcard_effect is not None: if self.use_fixed_pipeline: glMatrixMode(GL_MODELVIEW) - glLoadMatrixf((<Matrix>self.game_mvp).data) + glLoadMatrixf(self.game_mvp.data) glDisable(GL_FOG) else: self.game_shader.bind() @@ -103,7 +100,7 @@ class GameRenderer(Renderer): if game is not None: if self.use_fixed_pipeline: glMatrixMode(GL_MODELVIEW) - glLoadMatrixf((<Matrix>self.game_mvp).data) + glLoadMatrixf(self.game_mvp.data) glDisable(GL_FOG) else: self.game_shader.bind()