diff pytouhou/ui/shader.pxd @ 458:1b56d62250ab

Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 05 Sep 2013 23:11:54 +0200
parents
children feecdb4a8928
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new file mode 100644
--- /dev/null
+++ b/pytouhou/ui/shader.pxd
@@ -0,0 +1,15 @@
+from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum, GLfloat
+from pytouhou.utils.matrix cimport Matrix
+
+cdef class Shader:
+    cdef GLuint handle
+    cdef bint linked
+    cdef dict location_cache
+
+    cdef void create_shader(self, const GLchar *string, GLenum shader_type)
+    cdef void link(self)
+    cdef GLint get_uniform_location(self, name)
+    cdef void bind(self) nogil
+    cdef void uniform_1(self, name, GLfloat val)
+    cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d)
+    cdef void uniform_matrix(self, name, Matrix mat)