Mercurial > touhou
diff pytouhou/game/enemy.py @ 329:1bb78c469f64
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Sun, 24 Jun 2012 17:00:07 +0200 |
parents | 56523a16db1d |
children | 2350147cf043 |
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--- a/pytouhou/game/enemy.py +++ b/pytouhou/game/enemy.py @@ -109,12 +109,13 @@ class Enemy(object): self.fire() - def set_bullet_launch_interval(self, value, start=0.): + def set_bullet_launch_interval(self, value, start=0): # Apply difficulty-specific modifiers: - value *= 1. - .4 * (self._game.difficulty - 16.) / 32. + #TODO: check every value possible! Look around 102h.exe@0x408720 + value -= value * (self._game.difficulty - 16) // 80 - self.bullet_launch_interval = int(value) - self.bullet_launch_timer = int(value * start) + self.bullet_launch_interval = value + self.bullet_launch_timer = start % value if value else 0 def fire(self, offset=None, bullet_attributes=None, launch_pos=None):