Mercurial > touhou
diff pytouhou/ui/gamerunner.py @ 399:1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Tue, 12 Feb 2013 19:19:31 +0100 |
parents | 34a91f918e7c |
children | 5fe6cd6ceb48 |
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--- a/pytouhou/ui/gamerunner.py +++ b/pytouhou/ui/gamerunner.py @@ -57,7 +57,9 @@ class GameRunner(pyglet.window.Window, G self.background_shader = BackgroundShader() self.interface_shader = self.game_shader - self.vbo = c_uint(0) + vbo_array = (c_uint * 2)() + glGenBuffers(2, vbo_array) + self.vbo, self.back_vbo = vbo_array if game: self.load_game(game, background, replay) @@ -106,8 +108,6 @@ class GameRunner(pyglet.window.Window, G glEnableClientState(GL_COLOR_ARRAY) glEnableClientState(GL_VERTEX_ARRAY) glEnableClientState(GL_TEXTURE_COORD_ARRAY) - else: - glGenBuffers(1, byref(self.vbo)) self.proj = self.perspective(30, float(self.game.width) / float(self.game.height), 101010101./2010101., 101010101./10101.) @@ -129,7 +129,8 @@ class GameRunner(pyglet.window.Window, G self.update() if not self.use_fixed_pipeline: - glDeleteBuffers(1, byref(self.vbo)) + vbo_array = (c_uint * 2)(self.vbo, self.back_vbo) + glDeleteBuffers(2, vbo_array) def _event_text_symbol(self, ev):