Mercurial > touhou
diff pytouhou/ui/sprite.pyx @ 279:3539520fff93
Fix sprite rotation/translation.
ANM translations are done *after* rotation, lasers are handled differently.
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Wed, 08 Feb 2012 18:43:39 +0100 |
parents | f037bca24f2d |
children | f3099ebf4f61 |
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--- a/pytouhou/ui/sprite.pyx +++ b/pytouhou/ui/sprite.pyx @@ -38,8 +38,6 @@ cpdef object get_sprite_rendering_data(o if sprite.mirrored: vertmat.flip() - if sprite.allow_dest_offset: - vertmat.translate(sprite.dest_offset[0], sprite.dest_offset[1], sprite.dest_offset[2]) rx, ry, rz = sprite.rotations_3d if sprite.automatic_orientation: rz += pi/2. - sprite.angle @@ -53,6 +51,8 @@ cpdef object get_sprite_rendering_data(o vertmat.rotate_y(ry) if rz: vertmat.rotate_z(-rz) #TODO: minus, really? + if sprite.allow_dest_offset: + vertmat.translate(sprite.dest_offset[0], sprite.dest_offset[1], sprite.dest_offset[2]) if sprite.corner_relative_placement: # Reposition vertmat.translate(width / 2., height / 2., 0.)