Mercurial > touhou
diff pytouhou/game/enemy.pyx @ 606:3c2f96f1d715
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 26 Nov 2014 13:36:38 +0100 |
parents | e15672733c93 |
children | a6af3ff86612 |
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--- a/pytouhou/game/enemy.pyx +++ b/pytouhou/game/enemy.pyx @@ -249,7 +249,7 @@ cdef class Enemy(Element): return min(players, key=self.select_player_key) - cpdef double get_angle(self, Element target, tuple pos=None): + cpdef double get_angle(self, Element target, tuple pos=None) except 42: cdef double x, y x, y = pos or (self.x, self.y) return atan2(target.y - y, target.x - x) @@ -261,13 +261,13 @@ cdef class Enemy(Element): self.anmrunner = ANMRunner(self._anms[entry], index, self.sprite) - cdef void die_anim(self): + cdef void die_anim(self) except *: anim = {0: 3, 1: 4, 2: 5}[self.death_anim % 256] # The TB is wanted, if index isn’t in these values the original game crashs. self._game.new_effect((self.x, self.y), anim) self._game.sfx_player.play('enep00.wav') - cdef void drop_particles(self, long number, long color): + cdef void drop_particles(self, long number, long color) except *: if color == 0: if self._game.stage in [1, 2, 7]: color = 3 @@ -318,7 +318,7 @@ cdef class Enemy(Element): self._game.boss = None - cdef bint is_visible(self, long screen_width, long screen_height): + cdef bint is_visible(self, long screen_width, long screen_height) except -1: if self.sprite is not None: if self.sprite.corner_relative_placement: raise Exception #TODO @@ -338,7 +338,7 @@ cdef class Enemy(Element): return True - cdef void check_collisions(self): + cdef void check_collisions(self) except *: cdef Bullet bullet cdef Player player cdef PlayerLaser laser @@ -426,7 +426,7 @@ cdef class Enemy(Element): self.life -= damages - cdef void handle_callbacks(self): + cdef void handle_callbacks(self) except *: #TODO: implement missing callbacks and clean up! if self.life <= 0 and self.touchable: self.timeout = -1 #TODO: not really true, the timeout is frozen @@ -502,7 +502,7 @@ cdef class Enemy(Element): raise Exception('What the hell, man!') - cdef void update(self): + cdef void update(self) except *: cdef double x, y, speed if self.process is not None: