Mercurial > touhou
diff pytouhou/ui/anmrenderer.py @ 401:3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Thu, 14 Feb 2013 20:07:23 +0100 |
parents | 690b5faaa0e6 |
children | 402e96a0baeb |