Mercurial > touhou
diff pytouhou/ui/opengl/background.pyx @ 586:4b0593da29d5
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 08 Oct 2014 16:34:24 +0200 |
parents | e0166cda75d5 |
children | 974decb8df4f |
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--- a/pytouhou/ui/opengl/background.pyx +++ b/pytouhou/ui/opengl/background.pyx @@ -109,7 +109,7 @@ cdef class BackgroundRenderer: glPopDebugGroup() - cdef void load(self, background, Renderer renderer): + cdef void load(self, background, GLuint[MAX_TEXTURES] textures): cdef float ox, oy, oz, ox2, oy2, oz2 cdef GLsizei nb_vertices = 0, nb_indices = 0 @@ -153,7 +153,7 @@ cdef class BackgroundRenderer: # either in RAM or in VRAM, they will never change until we implement # background animation. - self.texture = renderer.textures[key >> 1] + self.texture = textures[key >> 1] self.nb_indices = nb_indices if is_legacy: