Mercurial > touhou
diff pytouhou/ui/gamerenderer.pyx @ 217:577f45454402
Change background during spellcards.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 17 Dec 2011 21:18:39 +0100 |
parents | ee6dfd14a785 |
children | 5c3600e0f0cd |
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--- a/pytouhou/ui/gamerenderer.pyx +++ b/pytouhou/ui/gamerenderer.pyx @@ -105,7 +105,21 @@ cdef class GameRenderer: game = self.game texture_manager = self.texture_manager - if back is not None: + if game.effect is not None: + glMatrixMode(GL_MODELVIEW) + glLoadIdentity() + # Some explanations on the magic constants: + # 192. = 384. / 2. = width / 2. + # 224. = 448. / 2. = height / 2. + # 835.979370 = 224./math.tan(math.radians(15)) = (height/2.)/math.tan(math.radians(fov/2)) + # This is so that objects on the (O, x, y) plane use pixel coordinates + gluLookAt(192., 224., - 835.979370, + 192., 224., 0., 0., -1., 0.) + + glDisable(GL_FOG) + self.render_elements([game.effect]) + glEnable(GL_FOG) + elif back is not None: fog_b, fog_g, fog_r, fog_start, fog_end = back.fog_interpolator.values x, y, z = back.position_interpolator.values dx, dy, dz = back.position2_interpolator.values