Mercurial > touhou
diff pytouhou/ui/anmrenderer.py @ 412:5fe6cd6ceb48
Refactor the maths functions out of Renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 12 Jun 2013 18:30:08 +0200 |
parents | 402e96a0baeb |
children | b0b8825296d0 |
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--- a/pytouhou/ui/anmrenderer.py +++ b/pytouhou/ui/anmrenderer.py @@ -29,6 +29,7 @@ from pytouhou.game.sprite import Sprite from pytouhou.vm.anmrunner import ANMRunner from pytouhou.utils.helpers import get_logger +from pytouhou.utils.maths import perspective, setup_camera from .renderer import Renderer from .shaders.eosd import GameShader @@ -77,9 +78,9 @@ class ANMRenderer(pyglet.window.Window, glEnableClientState(GL_TEXTURE_COORD_ARRAY) # Switch to game projection - proj = self.perspective(30, float(self.width) / float(self.height), - 101010101./2010101., 101010101./10101.) - view = self.setup_camera(0, 0, 1) + proj = perspective(30, float(self.width) / float(self.height), + 101010101./2010101., 101010101./10101.) + view = setup_camera(0, 0, 1) if not self.use_fixed_pipeline: shader = GameShader()