diff src/th06/std_vm.rs @ 679:6020e33d4fc4

Implement a .std renderer, and its associated VM.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 16 Aug 2019 13:40:38 +0200
parents
children 377c241be559
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new file mode 100644
--- /dev/null
+++ b/src/th06/std_vm.rs
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+//! Interpreter of STD files.
+
+use crate::th06::std::{Stage, Position, Call, Instruction};
+use crate::th06::interpolator::{Interpolator1, Interpolator4};
+use crate::util::math::{Mat4, perspective, setup_camera};
+use std::cell::RefCell;
+use std::rc::Rc;
+
+/// Interpreter for Stage.
+pub struct StageRunner {
+    /// XXX: no pub.
+    pub stage: Rc<RefCell<Stage>>,
+    frame: u32,
+
+    // TODO: use interpolators.
+    position: [f32; 3],
+    direction: [f32; 3],
+
+    /// XXX: no pub.
+    pub fog_color: [f32; 4],
+    /// XXX: no pub.
+    pub fog_near: f32,
+    /// XXX: no pub.
+    pub fog_far: f32,
+}
+
+impl StageRunner {
+    /// Create a new StageRunner attached to a Stage.
+    pub fn new(stage: Rc<RefCell<Stage>>) -> StageRunner {
+        StageRunner {
+            stage,
+            frame: 0,
+            position: [0.; 3],
+            direction: [0.; 3],
+            fog_color: [1.; 4],
+            fog_near: 0.,
+            fog_far: 1000.,
+        }
+    }
+
+    /// Advance the simulation one frame.
+    pub fn run_frame(&mut self) {
+        let stage = self.stage.borrow();
+
+        for Call { time, instr } in stage.script.iter() {
+            if *time != self.frame {
+                continue;
+            }
+
+            println!("{} {:?}", time, instr);
+
+            match *instr {
+                Instruction::SetViewpos(x, y, z) => {
+                    self.position[0] = x;
+                    self.position[1] = y;
+                    self.position[2] = z;
+                }
+                Instruction::SetFog(b, g, r, a, near, far) => {
+                    self.fog_color = [r as f32 / 255., g as f32 / 255., b as f32 / 255., a as f32 / 255.];
+                    self.fog_near = near;
+                    self.fog_far = far;
+                }
+                Instruction::SetViewpos2(dx, dy, dz) => {
+                    self.direction[0] = dx;
+                    self.direction[1] = dy;
+                    self.direction[2] = dz;
+                }
+                Instruction::StartInterpolatingViewpos2(frame, _, _) => {
+                }
+                Instruction::StartInterpolatingFog(frame, _, _) => {
+                }
+                Instruction::Unknown(_, _, _) => {
+                }
+            }
+        }
+
+        self.frame += 1;
+    }
+
+    /// Generate the model-view matrix for the current frame.
+    pub fn get_model_view(&self) -> Mat4 {
+        let [x, y, z] = self.position;
+
+        let [dx, dy, dz] = self.direction;
+
+        let view = setup_camera(dx, dy, dz);
+
+        let model = Mat4::new([[1., 0., 0., 0.],
+                               [0., 1., 0., 0.],
+                               [0., 0., 1., 0.],
+                               [-x, -y, -z, 1.]]);
+        model * view
+    }
+}