Mercurial > touhou
diff pytouhou/games/eosd.py @ 303:647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sat, 10 Mar 2012 20:37:15 +0100 |
parents | da53bc29b94a |
children | f3099ebf4f61 |
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--- a/pytouhou/games/eosd.py +++ b/pytouhou/games/eosd.py @@ -101,6 +101,7 @@ class EoSDInterface(Game): self.height = 480 self.game_pos = (32, 16) + self.highscore = 1000000 #TODO: read score.dat self.items = ([Effect((0, 32 * i), 6, front) for i in range(15)] + [Effect((416 + 32 * i, 32 * j), 6, front) for i in range(7) for j in range(15)] + [Effect((32 + 32 * i, 0), 7, front) for i in range(12)] + @@ -129,7 +130,9 @@ class EoSDInterface(Game): player_state = self.states[0] - self.labels['score'].set_text('%09d' % player_state.score) + self.highscore = max(self.highscore, player_state.effective_score) + self.labels['highscore'].set_text('%09d' % self.highscore) + self.labels['score'].set_text('%09d' % player_state.effective_score) self.labels['power'].set_text('%d' % player_state.power) self.labels['graze'].set_text('%d' % player_state.graze) self.labels['points'].set_text('%d' % player_state.points)