Mercurial > touhou
diff eclviewer.py @ 72:6a08f44fa01b
Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Sun, 28 Aug 2011 01:23:11 +0200 |
parents | 4fe37a620b22 |
children | fc0294c745b6 |
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--- a/eclviewer.py +++ b/eclviewer.py @@ -130,7 +130,8 @@ def main(path, stage_num): glTranslatef(-x, -y, -z) glEnable(GL_DEPTH_TEST) - for texture_key, (nb_vertices, vertices, uvs, colors) in background.objects_by_texture.items(): + for (texture_key, blendfunc), (nb_vertices, vertices, uvs, colors) in background.objects_by_texture.items(): + glBlendFunc(GL_SRC_ALPHA, {0: GL_ONE_MINUS_SRC_ALPHA, 1: GL_ONE}[blendfunc]) glBindTexture(GL_TEXTURE_2D, texture_manager[texture_key]) glVertexPointer(3, GL_FLOAT, 0, vertices) glTexCoordPointer(2, GL_FLOAT, 0, uvs) @@ -150,7 +151,8 @@ def main(path, stage_num): 192., 224., 0., 0., -1., 0.) glDisable(GL_FOG) - for texture_key, (nb_vertices, vertices, uvs, colors) in enemy_manager.objects_by_texture.items(): + for (texture_key, blendfunc), (nb_vertices, vertices, uvs, colors) in enemy_manager.objects_by_texture.items(): + glBlendFunc(GL_SRC_ALPHA, {0: GL_ONE_MINUS_SRC_ALPHA, 1: GL_ONE}[blendfunc]) glBindTexture(GL_TEXTURE_2D, texture_manager[texture_key]) glVertexPointer(3, GL_FLOAT, 0, vertices) glTexCoordPointer(2, GL_FLOAT, 0, uvs)