Mercurial > touhou
diff pytouhou/lib/opengl.pxd @ 587:6c9d8a3d853f
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 08 Oct 2014 18:34:27 +0200 |
parents | 4b0593da29d5 |
children | 19d930f9e3f0 |
line wrap: on
line diff
--- a/pytouhou/lib/opengl.pxd +++ b/pytouhou/lib/opengl.pxd @@ -101,6 +101,7 @@ cdef extern from 'epoxy/gl.h' nogil: ctypedef enum GLenum_framebuffer 'GLenum': GL_FRAMEBUFFER + GL_DRAW_FRAMEBUFFER ctypedef enum GLenum_renderbuffer 'GLenum': GL_RENDERBUFFER @@ -198,6 +199,7 @@ cdef extern from 'epoxy/gl.h' nogil: void glRenderbufferStorage(GLenum_renderbuffer target, GLenum_renderbuffer_format internalformat, GLsizei width, GLsizei height) void glFramebufferRenderbuffer(GLenum_framebuffer target, GLenum_attachment attachment, GLenum_renderbuffer renderbuffertarget, GLuint renderbuffer) GLenum_framebuffer_status glCheckFramebufferStatus(GLenum_framebuffer target) + void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter_) void glGenVertexArrays(GLsizei n, GLuint *arrays) void glDeleteVertexArrays(GLsizei n, const GLuint *arrays)