Mercurial > touhou
diff pytouhou/ui/background.pyx @ 459:6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Fri, 06 Sep 2013 22:35:54 +0200 |
parents | d56536ef28e8 |
children | bfea9e9a6845 |
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--- a/pytouhou/ui/background.pyx +++ b/pytouhou/ui/background.pyx @@ -42,7 +42,7 @@ cdef class BackgroundRenderer: glGenBuffers(1, &self.vbo) - cpdef render_background(self): + cdef void render_background(self): if self.use_fixed_pipeline: glVertexPointer(3, GL_FLOAT, sizeof(Vertex), &self.vertex_buffer[0].x) glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &self.vertex_buffer[0].u) @@ -68,11 +68,13 @@ cdef class BackgroundRenderer: glBindBuffer(GL_ARRAY_BUFFER, 0) - cpdef prerender(self, background): + cdef void load(self, background): cdef float ox, oy, oz, ox2, oy2, oz2 cdef unsigned short nb_vertices = 0 cdef Vertex* vertex_buffer + self.background = background + vertex_buffer = self.vertex_buffer for ox, oy, oz, model_id, model in background.object_instances: