Mercurial > touhou
diff pytouhou/ui/opengl/shader.pyx @ 582:6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sun, 05 Oct 2014 17:46:51 +0200 |
parents | b8df946d394d |
children | 538b52aafbca |
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--- a/pytouhou/ui/opengl/shader.pyx +++ b/pytouhou/ui/opengl/shader.pyx @@ -19,7 +19,7 @@ from pytouhou.lib.opengl cimport \ glPushDebugGroup, GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup) from libc.stdlib cimport malloc, free -from .backend cimport shader_header +from .backend cimport shader_header, use_debug_group class GLSLException(Exception): @@ -30,7 +30,8 @@ cdef class Shader: # vert and frag take arrays of source strings the arrays will be # concattenated into one string by OpenGL def __init__(self, vert=None, frag=None): - glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Program creation") + if use_debug_group: + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Program creation") # create the program handle self.handle = glCreateProgram() @@ -53,7 +54,8 @@ cdef class Shader: # attempt to link the program self.link() - glPopDebugGroup() + if use_debug_group: + glPopDebugGroup() cdef void create_shader(self, const GLchar *string, GLenum shader_type): cdef GLint temp