diff pytouhou/ui/opengl/renderer.pxd @ 518:75ae628522c9

Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 07 Dec 2013 14:15:43 +0100
parents b3193b43a86c
children c0b3f8709f74
line wrap: on
line diff
--- a/pytouhou/ui/opengl/renderer.pxd
+++ b/pytouhou/ui/opengl/renderer.pxd
@@ -3,13 +3,13 @@ from pytouhou.lib.opengl cimport GLuint
 from .texture cimport TextureManager, FontManager
 
 cdef struct Vertex:
-    int x, y, z
+    short x, y, z, padding
     float u, v
     unsigned char r, g, b, a
 
 
 cdef struct PassthroughVertex:
-    int x, y
+    short x, y
     float u, v