Mercurial > touhou
diff pytouhou/ui/gamerenderer.py @ 393:9e2cbb2c2c64
Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 06 Feb 2013 19:55:54 +0100 |
parents | 84b151962708 |
children | 346614f788f1 |
line wrap: on
line diff
--- a/pytouhou/ui/gamerenderer.py +++ b/pytouhou/ui/gamerenderer.py @@ -102,7 +102,7 @@ class GameRenderer(Renderer): glEnable(GL_DEPTH_TEST) for (texture_key, blendfunc), (nb_vertices, vertices, uvs, colors) in get_background_rendering_data(back): glBlendFunc(GL_SRC_ALPHA, (GL_ONE_MINUS_SRC_ALPHA, GL_ONE)[blendfunc]) - glBindTexture(GL_TEXTURE_2D, texture_manager[texture_key].id) + glBindTexture(GL_TEXTURE_2D, texture_manager[texture_key]) glVertexPointer(3, GL_FLOAT, 0, vertices) glTexCoordPointer(2, GL_FLOAT, 0, uvs) glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors)