Mercurial > touhou
diff pytouhou/game/game.pyx @ 617:a6af3ff86612
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 29 Mar 2015 00:08:20 +0100 |
parents | 3c2f96f1d715 |
children | cd8a2baf468c |
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--- a/pytouhou/game/game.pyx +++ b/pytouhou/game/game.pyx @@ -119,14 +119,14 @@ cdef class Game: del self.texts['enemy_spellcard'] - cdef void set_player_bomb(self) except *: + cdef bint set_player_bomb(self) except True: face = Effect((-32, -16), 1, self.msg_anm[0][0][0]) face.sprite.allow_dest_offset = True self.effects.append(face) self.texts['player_spellcard'] = self.new_native_text((24, 24), u'Player Spellcard') - cdef void unset_player_bomb(self) except *: + cdef bint unset_player_bomb(self) except True: del self.texts['player_spellcard'] @@ -140,14 +140,14 @@ cdef class Game: player=player)) - cdef void autocollect(self, Player player) except *: + cdef bint autocollect(self, Player player) except True: cdef Item item for item in self.items: item.autocollect(player) - cdef void cancel_bullets(self) except *: + cdef bint cancel_bullets(self) except True: cdef Bullet bullet cdef Laser laser @@ -156,7 +156,7 @@ cdef class Game: for laser in self.lasers: laser.cancel() - cdef void cancel_player_lasers(self) except *: + cdef bint cancel_player_lasers(self) except True: cdef PlayerLaser laser for laser in self.players_lasers: if laser is not None: @@ -319,22 +319,22 @@ cdef class Game: self.frame += 1 - cdef void update_background(self) except *: + cdef bint update_background(self) except True: if self.time_stop: - return + return False if self.spellcard_effect is not None: self.spellcard_effect.update() #TODO: update the actual background here? - cdef void update_enemies(self) except *: + cdef bint update_enemies(self) except True: cdef Enemy enemy for enemy in self.enemies: enemy.update() - cdef void update_msg(self, long keystate) except *: + cdef bint update_msg(self, long keystate) except True: cdef long k for k in (1, 256): @@ -346,13 +346,13 @@ cdef class Game: self.msg_runner.run_iteration() - cdef void update_players(self, list keystates) except *: + cdef bint update_players(self, list keystates) except True: cdef Bullet bullet cdef Player player cdef long keystate if self.time_stop: - return + return False for bullet in self.players_bullets: bullet.update() @@ -373,26 +373,26 @@ cdef class Game: player.play_sound('extend') - cdef void update_effects(self) except *: + cdef bint update_effects(self) except True: cdef Element effect for effect in self.effects: effect.update() - cdef void update_hints(self) except *: + cdef bint update_hints(self) except True: for hint in self.hints: if hint['Count'] == self.frame and hint['Base'] == 'start': self.new_hint(hint) - cdef void update_faces(self) except *: + cdef bint update_faces(self) except True: for face in self.faces: if face: face.update() - cdef void update_bullets(self) except *: + cdef bint update_bullets(self) except True: cdef Player player cdef Bullet bullet cdef Item item @@ -402,7 +402,7 @@ cdef class Game: cdef double player_pos[2] if self.time_stop: - return + return False for bullet in self.cancelled_bullets: bullet.update()