Mercurial > touhou
diff pytouhou/ui/shaders/eosd.py @ 462:a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 11 Sep 2013 00:36:50 +0200 |
parents | 3ce4065840e9 |
children |
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--- a/pytouhou/ui/shaders/eosd.py +++ b/pytouhou/ui/shaders/eosd.py @@ -90,3 +90,34 @@ class BackgroundShader(Shader): gl_FragColor = vec4(mix(fog_color, temp_color, fog_density).rgb, temp_color.a); } ''']) + + +class PassthroughShader(Shader): + def __init__(self): + Shader.__init__(self, [''' + #version 120 + + attribute vec2 in_position; + attribute vec2 in_texcoord; + + uniform mat4 mvp; + + varying vec2 texcoord; + + void main() + { + gl_Position = mvp * vec4(in_position, 0.0, 1.0); + texcoord = in_texcoord; + } + '''], [''' + #version 120 + + varying vec2 texcoord; + + uniform sampler2D color_map; + + void main() + { + gl_FragColor = texture2D(color_map, texcoord); + } + '''])