Mercurial > touhou
diff eosd @ 512:b39ad30c6620
Add a pure SDL backend.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 05 Dec 2013 01:55:39 +0100 |
parents | 1bc014f9d572 |
children | 5e3e0b09a531 |
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--- a/eosd +++ b/eosd @@ -49,6 +49,7 @@ parser.add_argument('--game', metavar='G parser.add_argument('--port', metavar='PORT', type=int, default=0, help='Local port to use for netplay') parser.add_argument('--remote', metavar='REMOTE', default=None, help='Remote address') parser.add_argument('--no-friendly-fire', action='store_false', help='Allow friendly-fire during netplay.') +parser.add_argument('--backend', metavar='BACKEND', choices=['opengl', 'sdl'], default='opengl', help='Which backend to use (opengl or sdl for now).') args = parser.parse_args() @@ -56,11 +57,17 @@ args = parser.parse_args() import sys import logging +if args.backend == 'opengl': + from pytouhou.ui.gamerenderer import GameRenderer + opengl = True +elif args.backend == 'sdl': + from pytouhou.ui.sdl.gamerenderer import GameRenderer + opengl = False + from pytouhou.lib.sdl import SDL from pytouhou.ui.window import Window from pytouhou.resource.loader import Loader from pytouhou.ui.gamerunner import GameRunner -from pytouhou.ui.gamerenderer import GameRenderer from pytouhou.game.player import GameOver from pytouhou.formats.t6rp import T6RP, Level from pytouhou.utils.random import Random @@ -167,7 +174,7 @@ def main(window, path, data, stage_num, game_class = GameBossRush if boss_rush else Game common = Common(resource_loader, characters, continues, stage_num - 1) - renderer = GameRenderer(resource_loader, window.use_fixed_pipeline) + renderer = GameRenderer(resource_loader, window) runner = GameRunner(window, renderer, common, resource_loader, skip_replay, con) window.set_runner(runner) @@ -250,7 +257,7 @@ def main(window, path, data, stage_num, with SDL(): window = Window(double_buffer=(not args.single_buffer), fps_limit=args.fps_limit, - fixed_pipeline=args.fixed_pipeline) + fixed_pipeline=args.fixed_pipeline, opengl=opengl) main(window, args.path, tuple(args.data), args.stage, args.rank, args.character, args.replay, args.save_replay, args.skip_replay,