Mercurial > touhou
diff pytouhou/game/laser.pyx @ 527:db28538cd399
Use Sprite C arrays instead of their tuple representation where it makes sense.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 18 Dec 2013 18:19:08 +0100 |
parents | b32cef75df59 |
children | 53fa73932e9a |
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--- a/pytouhou/game/laser.pyx +++ b/pytouhou/game/laser.pyx @@ -39,7 +39,7 @@ cdef class LaserLaunchAnim(Element): self.y = laser.base_pos[1] + offset * dy scale = laser.width / 10. - (offset - laser.start_offset) #TODO: check - self.sprite.rescale = (scale, scale) + self.sprite._rescale[:] = [scale, scale] self.sprite.changed = True if laser.removed or scale <= 0.: