Mercurial > touhou
diff pytouhou/ui/sdl/sprite.pyx @ 527:db28538cd399
Use Sprite C arrays instead of their tuple representation where it makes sense.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 18 Dec 2013 18:19:08 +0100 |
parents | 43ecf0f98f4d |
children | dacdcca59b66 |
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--- a/pytouhou/ui/sdl/sprite.pyx +++ b/pytouhou/ui/sdl/sprite.pyx @@ -17,43 +17,42 @@ from libc.math cimport M_PI as pi cpdef tuple get_sprite_rendering_data(Sprite sprite): - cdef double x, y, tx, ty, tw, th, sx, sy, rz, tox, toy - if not sprite.changed: return sprite._rendering_data x = 0 y = 0 - tx, ty, tw, th = sprite.texcoords - sx, sy = sprite.rescale + tx, ty, tw, th = sprite._texcoords[0], sprite._texcoords[1], sprite._texcoords[2], sprite._texcoords[3] + sx, sy = sprite._rescale[0], sprite._rescale[1] width = sprite.width_override or (tw * sx) height = sprite.height_override or (th * sy) - rz = sprite.rotations_3d[2] + rz = sprite._rotations_3d[2] if sprite.automatic_orientation: rz += pi/2. - sprite.angle elif sprite.force_rotation: rz += sprite.angle if sprite.allow_dest_offset: - x += sprite.dest_offset[0] - y += sprite.dest_offset[1] + x += sprite._dest_offset[0] + y += sprite._dest_offset[1] if not sprite.corner_relative_placement: # Reposition x -= width / 2 y -= height / 2 x_1 = sprite.anm.size_inv[0] y_1 = sprite.anm.size_inv[1] - tox, toy = sprite.texoffsets + tox, toy = sprite._texoffsets[0], sprite._texoffsets[1] uvs = (tx * x_1 + tox, (tx + tw) * x_1 + tox, ty * y_1 + toy, (ty + th) * y_1 + toy) + r, g, b, a = sprite._color[0], sprite._color[1], sprite._color[2], sprite._color[3] + key = sprite.blendfunc - r, g, b = sprite.color - values = (x, y, width, height), uvs, (r, g, b, sprite.alpha), -rz * 180 / pi, sprite.mirrored + values = (x, y, width, height), uvs, (r, g, b, a), -rz * 180 / pi, sprite.mirrored sprite._rendering_data = key, values sprite.changed = False