diff pytouhou/game/player.py @ 190:dbe6b7b2d3fc

Fix a few things about particles.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 27 Oct 2011 15:09:42 -0700
parents 54eb6b254b7b
children d2b58a26c908
line wrap: on
line diff
--- a/pytouhou/game/player.py
+++ b/pytouhou/game/player.py
@@ -78,6 +78,8 @@ class Player(object):
         if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death
             self.death_time = self._game.frame
             self._game.new_death((self.state.x, self.state.y), 2)
+            for i in range(16):
+                self._game.new_particle((self.state.x, self.state.y), 2, 4., 256, delay=True) #TODO: find the real size and range.
 
 
     def collect(self, item):
@@ -141,9 +143,6 @@ class Player(object):
                                           end_pos=(self._game.prng.rand_double() * 288 + 48,
                                                    self._game.prng.rand_double() * 192 - 64))
 
-                for i in range(16):
-                    self._game.new_particle((self.state.x, self.state.y), 0, 4., 256) #TODO: find the real size and range.
-
             elif time == 7:
                 self._sprite.mirrored = False
                 self._sprite.fade(24, 128, lambda x: x)