Mercurial > touhou
diff pytouhou/game/player.pyx @ 590:e15672733c93
Switch to Python 3.x instead of 2.7.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Tue, 30 Sep 2014 17:14:24 +0200 |
parents | e35a083d4208 |
children | 3c2f96f1d715 |
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--- a/pytouhou/game/player.pyx +++ b/pytouhou/game/player.pyx @@ -83,7 +83,7 @@ cdef class Player(Element): self._game.new_effect((self.x, self.y), 17) self._game.modify_difficulty(-1600) self.play_sound('pldead00') - for i in xrange(16): + for i in range(16): self._game.new_particle((self.x, self.y), 11, 256) #TODO: find the real size and range. @@ -205,11 +205,11 @@ cdef class Player(Element): m = self.invulnerable_time % 8 if m == 7 or self.invulnerable_time == 0: - for i in xrange(3): + for i in range(3): self.sprite._color[i] = 255 self.sprite.changed = True elif m == 1: - for i in xrange(3): + for i in range(3): self.sprite._color[i] = 64 self.sprite.changed = True @@ -255,7 +255,7 @@ cdef class Player(Element): self.continues -= 1 self.continues_used += 1 - for i in xrange(5): + for i in range(5): self._game.drop_bonus(self.x, self.y, 4, player=self, end_pos=(self._game.prng.rand_double() * 288 + 48, self._game.prng.rand_double() * 192 - 64)) @@ -271,7 +271,7 @@ cdef class Player(Element): self._game.drop_bonus(self.x, self.y, 2, player=self, end_pos=(self._game.prng.rand_double() * 288 + 48, # 102h.exe@0x41f3dc self._game.prng.rand_double() * 192 - 64)) # @0x41f3 - for i in xrange(5): + for i in range(5): self._game.drop_bonus(self.x, self.y, 0, player=self, end_pos=(self._game.prng.rand_double() * 288 + 48, self._game.prng.rand_double() * 192 - 64))