Mercurial > touhou
diff pytouhou/game/game.py @ 143:ea21bb37febe
Add max bullets limit
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 25 Sep 2011 21:00:43 +0200 |
parents | c7f0fd9d2145 |
children | 4f46717390aa |
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--- a/pytouhou/game/game.py +++ b/pytouhou/game/game.py @@ -23,15 +23,16 @@ from pytouhou.game.enemy import Enemy class GameState(object): __slots__ = ('resource_loader', 'bullets', 'players', 'rank', 'difficulty', 'frame', - 'stage', 'boss', 'prng', 'bullet_types', 'characters') + 'stage', 'boss', 'prng', 'bullet_types', 'characters', 'nb_bullets_max') def __init__(self, resource_loader, players, stage, rank, difficulty, - bullet_types, characters): + bullet_types, characters, nb_bullets_max): self.resource_loader = resource_loader self.bullet_types = bullet_types self.characters = characters self.bullets = [] + self.nb_bullets_max = nb_bullets_max self.stage = stage self.players = players @@ -45,10 +46,10 @@ class GameState(object): class Game(object): def __init__(self, resource_loader, player_states, stage, rank, difficulty, - bullet_types, characters): + bullet_types, characters, nb_bullets_max=None): self.game_state = GameState(resource_loader, player_states, stage, rank, difficulty, - bullet_types, characters) + bullet_types, characters, nb_bullets_max) self.players = [Player(player_state, characters[player_state.character]) for player_state in player_states] self.enemies = []