diff examples/eclrenderer.rs @ 664:f08e8e3c6196

Use bitflags for the rank, instead of an u16.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 11 Aug 2019 19:55:45 +0200
parents 107bb5ca5cc8
children 965ecdbf0316
line wrap: on
line diff
--- a/examples/eclrenderer.rs
+++ b/examples/eclrenderer.rs
@@ -12,7 +12,7 @@ use luminance_glfw::event::{Action, Key,
 use luminance_glfw::surface::{GlfwSurface, Surface, WindowDim, WindowOpt};
 use touhou::th06::anm0::Anm0;
 use touhou::th06::anm0_vm::{Sprite, Vertex as FakeVertex};
-use touhou::th06::ecl::Ecl;
+use touhou::th06::ecl::{Ecl, Rank};
 use touhou::th06::ecl_vm::EclRunner;
 use touhou::th06::enemy::{Enemy, Game, Position};
 use touhou::util::math::{perspective, setup_camera};
@@ -124,7 +124,7 @@ fn main() {
     let prng = Rc::new(RefCell::new(Prng::new(0)));
 
     // Create the Game god object.
-    let game = Game::new(prng);
+    let game = Game::new(prng, Rank::Normal);
     let game = Rc::new(RefCell::new(game));
 
     // And the enemy object.