Mercurial > touhou
diff eosd @ 428:f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Tue, 16 Jul 2013 21:17:22 +0200 |
parents | 52829ebe2561 |
children | 77c0e9a53795 |
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--- a/eosd +++ b/eosd @@ -42,6 +42,7 @@ parser.add_argument('--debug', action='s parser.add_argument('--fixed-pipeline', action='store_true', help='Use the fixed pipeline instead of the new programmable one.') parser.add_argument('--no-background', action='store_false', help='Disable background display (huge performance boost on slow systems).') parser.add_argument('--no-particles', action='store_false', help='Disable particles handling (huge performance boost on slow systems).') +parser.add_argument('--no-music', action='store_false', help='Disable background music.') parser.add_argument('--hints', metavar='HINTS', default=None, help='Hints file, to display text while playing.') parser.add_argument('--verbosity', metavar='VERBOSITY', choices=['DEBUG', 'INFO', 'WARNING', 'ERROR', 'CRITICAL'], help='Select the wanted logging level.') @@ -56,7 +57,6 @@ pyximport.install() from pytouhou.ui.window import Window from pytouhou.resource.loader import Loader -from pytouhou.game.background import Background from pytouhou.ui.gamerunner import GameRunner from pytouhou.games.eosd import EoSDGame from pytouhou.game.game import GameOver @@ -97,8 +97,8 @@ class EoSDGameBossRush(EoSDGame): def main(path, data, stage_num, rank, character, replay, save_filename, skip_replay, boss_rush, fps_limit, single_buffer, debug, - fixed_pipeline, display_background, display_particles, hints, - verbosity): + fixed_pipeline, enable_background, enable_particles, enable_music, + hints, verbosity): resource_loader = Loader(path) @@ -185,24 +185,18 @@ def main(path, data, stage_num, rank, ch hints_stage = hints.stages[stage_num - 1] if hints else None - # Load stage data - stage = resource_loader.get_stage('stage%d.std' % stage_num) - game = game_class(resource_loader, states, stage_num, rank, difficulty, prng=prng, continues=continues, hints=hints_stage) - if not display_particles: + if not enable_particles: def new_particle(pos, anim, amp, number=1, reverse=False, duration=24): pass game.new_particle = new_particle - if display_background: - background_anm_wrapper = resource_loader.get_anm_wrapper(('stg%dbg.anm' % stage_num,)) - background = Background(stage, background_anm_wrapper) - else: - background = None + background = game.background if enable_background else None + bgms = game.std.bgms if enable_music else None # Main loop - runner.load_game(game, background, stage.bgms, replay, save_keystates) + runner.load_game(game, background, bgms, replay, save_keystates) window.set_runner(runner) try: window.run() @@ -231,4 +225,5 @@ def main(path, data, stage_num, rank, ch main(args.path, tuple(args.data), args.stage, args.rank, args.character, args.replay, args.save_replay, args.skip_replay, args.boss_rush, args.fps_limit, args.single_buffer, args.debug, args.fixed_pipeline, - args.no_background, args.no_particles, args.hints, args.verbosity) + args.no_background, args.no_particles, args.no_music, args.hints, + args.verbosity)