diff pytouhou/opengl/gamerunner.py @ 131:fab7ad2f0d8b

Use Cython, improve performances!
author Thibaut Girka <thib@sitedethib.com>
date Sun, 11 Sep 2011 02:02:59 +0200
parents
children 96c30ffd9b87
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new file mode 100644
--- /dev/null
+++ b/pytouhou/opengl/gamerunner.py
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+# -*- encoding: utf-8 -*-
+##
+## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
+##
+## This program is free software; you can redistribute it and/or modify
+## it under the terms of the GNU General Public License as published
+## by the Free Software Foundation; version 3 only.
+##
+## This program is distributed in the hope that it will be useful,
+## but WITHOUT ANY WARRANTY; without even the implied warranty of
+## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+## GNU General Public License for more details.
+##
+
+import pyglet
+from pyglet.gl import *
+
+from pytouhou.opengl.texture import TextureManager
+from pytouhou.opengl.sprite import get_sprite_rendering_data #TODO: cimport?
+from pytouhou.opengl.background import get_background_rendering_data
+from pytouhou.opengl.gamerenderer import GameRenderer
+
+
+class GameRunner(pyglet.window.Window, GameRenderer):
+    def __init__(self, resource_loader, game=None, background=None):
+        GameRenderer.__init__(self, resource_loader, game, background)
+        pyglet.window.Window.__init__(self, caption='PyTouhou', resizable=False)
+        self.keys = pyglet.window.key.KeyStateHandler()
+        self.push_handlers(self.keys)
+
+        self.fps_display = pyglet.clock.ClockDisplay()
+
+
+    def start(self, width=384, height=448):
+        self.set_size(width, height)
+
+        # Initialize OpenGL
+        glMatrixMode(GL_PROJECTION)
+        glLoadIdentity()
+        gluPerspective(30, float(width)/float(height),
+                       101010101./2010101., 101010101./10101.)
+
+        glEnable(GL_BLEND)
+        glEnable(GL_TEXTURE_2D)
+        glEnable(GL_FOG)
+        glHint(GL_FOG_HINT, GL_NICEST)
+        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
+        glEnableClientState(GL_COLOR_ARRAY)
+        glEnableClientState(GL_VERTEX_ARRAY)
+        glEnableClientState(GL_TEXTURE_COORD_ARRAY)
+
+        # Use our own loop to ensure 60 (for now, 120) fps
+        pyglet.clock.set_fps_limit(120)
+        while not self.has_exit:
+            pyglet.clock.tick()
+            self.dispatch_events()
+            self.update()
+            self.on_draw()
+            self.flip()
+
+
+    def on_resize(self, width, height):
+        glViewport(0, 0, width, height)
+
+
+    def on_key_press(self, symbol, modifiers):
+        if symbol == pyglet.window.key.ESCAPE:
+            self.has_exit = True
+        # XXX: Fullscreen will be enabled the day pyglet stops sucking
+        elif symbol == pyglet.window.key.F11:
+            self.set_fullscreen(not self.fullscreen)
+
+
+    def update(self):
+        if self.background:
+            self.background.update(self.game.game_state.frame)
+        if self.game:
+            #TODO: allow user settings
+            keystate = 0
+            if self.keys[pyglet.window.key.W]:
+                keystate |= 1
+            if self.keys[pyglet.window.key.X]:
+                keystate |= 2
+            #TODO: on some configurations, LSHIFT is Shift_L when pressed
+            # and ISO_Prev_Group when released, confusing the hell out of pyglet
+            # and leading to a always-on LSHIFT...
+            if self.keys[pyglet.window.key.LSHIFT]:
+                keystate |= 4
+            if self.keys[pyglet.window.key.UP]:
+                keystate |= 16
+            if self.keys[pyglet.window.key.DOWN]:
+                keystate |= 32
+            if self.keys[pyglet.window.key.LEFT]:
+                keystate |= 64
+            if self.keys[pyglet.window.key.RIGHT]:
+                keystate |= 128
+            if self.keys[pyglet.window.key.LCTRL]:
+                keystate |= 256
+            self.game.run_iter(keystate) #TODO: self.keys...
+
+
+    def on_draw(self):
+        GameRenderer.render(self)
+
+        #TODO
+        glMatrixMode(GL_MODELVIEW)
+        glLoadIdentity()
+        gluLookAt(192., 224., 835.979370,
+                  192, 224., 0., 0., 1., 0.)
+        self.fps_display.draw()
+