Mercurial > touhou
diff pytouhou/game/enemy.py @ 132:fba45c37ec99
Fix initial angle of bullets with bullet_launch_offset enabled.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 11 Sep 2011 05:13:43 -0700 |
parents | 11ab06f4c4c6 |
children | e9ac3640280b |
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--- a/pytouhou/game/enemy.py +++ b/pytouhou/game/enemy.py @@ -97,7 +97,7 @@ class Enemy(object): player = self.select_player() if type_ in (67, 69, 71): - launch_angle += self.get_player_angle(player) + launch_angle += self.get_player_angle(player, launch_pos) if type_ in (69, 70, 71): angle = 2. * pi / bullets_per_shot if type_ == 71: @@ -125,9 +125,10 @@ class Enemy(object): return (players or self._game_state.players)[0] #TODO - def get_player_angle(self, player=None): + def get_player_angle(self, player=None, pos=None): player = player or self.select_player() - return atan2(player.y - self.y, player.x - self.x) + x, y = pos or (self.x, self.y) + return atan2(player.y - y, player.x - x) def set_anim(self, index):