Mercurial > touhou
view pytouhou/formats/anm0.py @ 10:059ea0ea8d38
Use the original game's near and far planes.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 02 Aug 2011 15:46:47 +0200 |
parents | 057cb96907e3 |
children | 66ce9bb440ac |
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from struct import pack, unpack from pytouhou.utils.helpers import read_string #TODO: refactor/clean up class Animations(object): def __init__(self): self.size = (0, 0) self.first_name = None self.secondary_name = None self.sprites = {} self.scripts = {} @classmethod def read(cls, file): nb_sprites, nb_scripts, zero1 = unpack('<III', file.read(12)) width, height, format, zero2 = unpack('<IIII', file.read(16)) first_name_offset, unused, secondary_name_offset = unpack('<III', file.read(12)) version, unknown1, thtxoffset, hasdata, nextoffset = unpack('<IIIII', file.read(20)) if version != 0: raise Exception #TODO file.read(4) #TODO sprite_offsets = [unpack('<I', file.read(4))[0] for i in range(nb_sprites)] script_offsets = [unpack('<II', file.read(8)) for i in range(nb_scripts)] anm = Animations() anm.size = (width, height) # Names if first_name_offset: file.seek(first_name_offset) anm.first_name = read_string(file, 32, 'ascii') #TODO: 32, really? if secondary_name_offset: file.seek(secondary_name_offset) anm.secondary_name = read_string(file, 32, 'ascii') #TODO: 32, really? # Sprites file.seek(64) anm.sprites = {} for offset in sprite_offsets: file.seek(offset) idx, x, y, width, height = unpack('<Iffff', file.read(20)) anm.sprites[idx] = x, y, width, height # Scripts anm.scripts = {}#[None] * nb_scripts for i, offset in script_offsets: anm.scripts[i] = [] file.seek(offset) while True: #TODO time, instr_type, length = unpack('<HBB', file.read(4)) if instr_type == 0: break data = file.read(length) anm.scripts[i].append((time, instr_type, data)) #TODO return anm