Mercurial > touhou
view pytouhou/opengl/texture.py @ 14:07a7f28c8aaa
Minor refactoring
author | Thibaut Girka <thib@sitedethib.com> |
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date | Fri, 05 Aug 2011 14:54:32 +0200 |
parents | |
children | 07fba4e1da65 |
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import pygame import os from io import BytesIO import OpenGL OpenGL.FORWARD_COMPATIBLE_ONLY = True from OpenGL.GL import * from OpenGL.GLU import * def load_texture(archive, anim): image_file = BytesIO(archive.extract(os.path.basename(anim.first_name))) textureSurface = pygame.image.load(image_file).convert_alpha() if anim.secondary_name: alpha_image_file = BytesIO(archive.extract(os.path.basename(anim.secondary_name))) alphaSurface = pygame.image.load(alpha_image_file) assert textureSurface.get_size() == alphaSurface.get_size() for x in range(alphaSurface.get_width()): for y in range(alphaSurface.get_height()): r, g, b, a = textureSurface.get_at((x, y)) color2 = alphaSurface.get_at((x, y)) textureSurface.set_at((x, y), (r, g, b, color2[0])) textureData = pygame.image.tostring(textureSurface, 'RGBA', 1) width = textureSurface.get_width() height = textureSurface.get_height() texture = glGenTextures(1) glBindTexture(GL_TEXTURE_2D, texture) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData) return texture, width, height