Mercurial > touhou
view pytouhou/games/sample/enemies.py @ 677:082c39d7d1c3
Use a struct for difficulty coeffs, so that we can impl Default on it.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 15 Aug 2019 21:32:54 +0200 |
parents | d471b07ce4fd |
children |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2014 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from math import radians from pytouhou.vm import spawn_enemy from pytouhou.game import NextStage def disk(enemy, game): if enemy.frame == 0: enemy.set_anim(0) enemy.set_hitbox(32, 32) enemy.death_anim = 1 enemy.update_mode = 0 enemy.angle, enemy.speed = radians(90), 1.5 elif enemy.frame == 10000: enemy.removed = True def boss(enemy, game): if enemy.frame == 0: enemy.set_anim(3) enemy.set_hitbox(8, 32) enemy.death_flags = 1 enemy.set_boss(True) enemy.timeout = 20 * 60 enemy.timeout_callback.enable(some_spellcard, (enemy, game)) enemy.low_life_trigger = 0x40 enemy.low_life_callback.enable(some_spellcard, (enemy, game)) elif enemy.frame == 10000: enemy.removed = True if enemy.frame % 10 == 0: enemy.set_bullet_attributes(67, 0, 0, 3 if game.spellcard is not None else 1, 1, 6., 6., 0., radians(3), 0) def some_spellcard(enemy, game): enemy.life = 0x40 enemy.difficulty_coeffs = (-.5, .5, 0, 0, 0, 0) game.change_bullets_into_star_items() game.spellcard = (42, 'Some Spellcard', 0) game.enable_spellcard_effect() enemy.timeout = 10 * 60 enemy.timeout_callback.enable(on_boss_death, (enemy, game)) enemy.death_callback.enable(on_boss_death, (enemy, game)) enemy.low_life_callback.disable() def on_boss_death(enemy, game): enemy.timeout_callback.disable() enemy.death_callback.disable() game.disable_spellcard_effect() enemy.removed = True raise NextStage def stage1(game): if game.frame == 0x10: spawn_enemy(game, disk, x=50., y=-32., life=20, score=300) elif game.frame == 0x20: spawn_enemy(game, disk, x=60., y=-32., life=20, score=300) elif game.frame == 0x30: spawn_enemy(game, disk, x=70., y=-32., life=20, score=300) elif game.frame == 0x40: spawn_enemy(game, disk, x=80., y=-32., life=20, score=300) elif game.frame == 0x50: spawn_enemy(game, disk, x=90., y=-32., life=20, score=300) elif game.frame == 0x60: spawn_enemy(game, disk, x=100., y=-32., life=20, score=300) elif game.frame == 0x100: spawn_enemy(game, boss, x=192., y=64., life=1000, item=-2, score=10000)