Mercurial > touhou
view src/th06/ecl_vm.rs @ 677:082c39d7d1c3
Use a struct for difficulty coeffs, so that we can impl Default on it.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 15 Aug 2019 21:32:54 +0200 |
parents | 3e4cc64a254d |
children | 1d81a449c436 |
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//! ECL runner. use crate::th06::ecl::{Ecl, SubInstruction}; use crate::th06::enemy::Enemy; use crate::util::prng::Prng; use std::cell::RefCell; use std::rc::Rc; type Variables = ([i32; 4], [f32; 4], [i32; 4]); /// Interpreter for enemy scripts. #[derive(Default)] pub struct EclRunner { enemy: Rc<RefCell<Enemy>>, ecl: Option<Ecl>, sub: u8, /// XXX pub running: bool, /// XXX pub frame: i32, ip: i32, variables: Variables, comparison_reg: i8, stack: Vec<Variables>, } impl EclRunner { /// Create a new ECL runner. pub fn new(ecl: &Ecl, enemy: Rc<RefCell<Enemy>>, sub: u8) -> EclRunner { EclRunner { enemy, // XXX: no clone. ecl: Some(ecl.clone()), sub, running: true, ..Default::default() } } /// Advance the ECL of a single frame. pub fn run_frame(&mut self) { while self.running { let ecl = self.ecl.clone().unwrap(); let sub = &ecl.subs[self.sub as usize]; let call = match sub.instructions.get(self.ip as usize) { Some(call) => call, None => { self.running = false; break; } }; if call.time > self.frame { break; } self.ip += 1; let rank = self.enemy.borrow().get_rank(); if (call.rank_mask & rank).is_empty() { continue; } if call.time == self.frame { self.run_instruction(call.instr.clone()); } } self.frame += 1; } fn get_i32(&self, var: i32) -> i32 { let enemy = self.enemy.borrow(); match var { -10001 => self.variables.0[0], -10002 => self.variables.0[1], -10003 => self.variables.0[2], -10004 => self.variables.0[3], -10005 => self.variables.1[0] as i32, -10006 => self.variables.1[1] as i32, -10007 => self.variables.1[2] as i32, -10008 => self.variables.1[3] as i32, -10009 => self.variables.2[0], -10010 => self.variables.2[1], -10011 => self.variables.2[2], -10012 => self.variables.2[3], -10013 => enemy.get_rank().bits() as i32, -10014 => enemy.get_difficulty(), -10015 => enemy.pos.x as i32, -10016 => enemy.pos.y as i32, -10017 => enemy.z as i32, -10018 => unimplemented!(), -10019 => unimplemented!(), -10020 => unreachable!(), -10021 => unimplemented!(), -10022 => enemy.frame as i32, -10023 => unreachable!(), -10024 => enemy.life as i32, -10025 => unimplemented!(), _ => var } } fn get_f32(&self, var: f32) -> f32 { let enemy = self.enemy.borrow(); match var { -10001.0 => self.variables.0[0] as f32, -10002.0 => self.variables.0[1] as f32, -10003.0 => self.variables.0[2] as f32, -10004.0 => self.variables.0[3] as f32, -10005.0 => self.variables.1[0], -10006.0 => self.variables.1[1], -10007.0 => self.variables.1[2], -10008.0 => self.variables.1[3], -10009.0 => self.variables.2[0] as f32, -10010.0 => self.variables.2[1] as f32, -10011.0 => self.variables.2[2] as f32, -10012.0 => self.variables.2[3] as f32, -10013.0 => enemy.get_rank().bits() as f32, -10014.0 => enemy.get_difficulty() as f32, -10015.0 => enemy.pos.x, -10016.0 => enemy.pos.y, -10017.0 => enemy.z, -10018.0 => unimplemented!(), -10019.0 => unimplemented!(), -10020.0 => unreachable!(), -10021.0 => unimplemented!(), -10022.0 => enemy.frame as f32, -10023.0 => unreachable!(), -10024.0 => enemy.life as f32, -10025.0 => unimplemented!(), _ => var } } fn set_i32(&mut self, var: i32, value: i32) { let mut enemy = self.enemy.borrow_mut(); match var { -10001 => self.variables.0[0] = value, -10002 => self.variables.0[1] = value, -10003 => self.variables.0[2] = value, -10004 => self.variables.0[3] = value, -10005 => unimplemented!(), -10006 => unimplemented!(), -10007 => unimplemented!(), -10008 => unimplemented!(), -10009 => self.variables.2[0] = value, -10010 => self.variables.2[1] = value, -10011 => self.variables.2[2] = value, -10012 => self.variables.2[3] = value, -10013 => unreachable!(), -10014 => unreachable!(), -10015 => unimplemented!(), -10016 => unimplemented!(), -10017 => unimplemented!(), -10018 => unreachable!(), -10019 => unreachable!(), -10020 => unreachable!(), -10021 => unreachable!(), -10022 => enemy.frame = value as u32, -10023 => unreachable!(), -10024 => enemy.life = value as u32, -10025 => unreachable!(), _ => panic!("Unknown variable {}", var) } } fn set_f32(&mut self, var: f32, value: f32) { let mut enemy = self.enemy.borrow_mut(); match var { -10001.0 => unimplemented!(), -10002.0 => unimplemented!(), -10003.0 => unimplemented!(), -10004.0 => unimplemented!(), -10005.0 => self.variables.1[0] = value, -10006.0 => self.variables.1[1] = value, -10007.0 => self.variables.1[2] = value, -10008.0 => self.variables.1[3] = value, -10009.0 => unimplemented!(), -10010.0 => unimplemented!(), -10011.0 => unimplemented!(), -10012.0 => unimplemented!(), -10013.0 => unreachable!(), -10014.0 => unreachable!(), -10015.0 => enemy.pos.x = value, -10016.0 => enemy.pos.y = value, -10017.0 => enemy.z = value, -10018.0 => unreachable!(), -10019.0 => unreachable!(), -10020.0 => unreachable!(), -10021.0 => unreachable!(), -10022.0 => unimplemented!(), -10023.0 => unreachable!(), -10024.0 => unimplemented!(), -10025.0 => unreachable!(), _ => panic!("Unknown variable {}", var) } } fn get_prng(&mut self) -> Rc<RefCell<Prng>> { let enemy = self.enemy.borrow(); enemy.prng.upgrade().unwrap() } fn run_instruction(&mut self, instruction: SubInstruction) { println!("Running instruction {:?}", instruction); match instruction { SubInstruction::Noop() => { // really } // 1 SubInstruction::Destroy(_unused) => { let mut enemy = self.enemy.borrow_mut(); enemy.removed = true; } // 2 SubInstruction::RelativeJump(frame, ip) => { self.frame = frame; // ip = ip + flag in th06 self.ip = ip; // we jump back to the main of the interpreter } // 3 // GHIDRA SAYS THERE IS A COMPARISON_REG BUFFER BUT THERE IS NOT!!! // // MOV ECX,dword ptr [EBP + 0x8] jumptable 00407544 case 31 // CMP dword ptr [0x9d4 + ECX],0x0 // JLE LAB_00407abb // aka ECX = enemy pointer // ECX->9d4 (aka enemy_pointer_copy->comparison_reg) == 0 // only the pointer is copied, not the value, thus we are safe SubInstruction::RelativeJumpEx(frame, ip, var_id) => { // TODO: counter_value is a field of "enemy" in th06, to check let counter_value = self.get_i32(var_id) - 1; if counter_value > 0 { SubInstruction::RelativeJump(frame, ip); } } // 4 SubInstruction::SetInt(var_id, value) => { self.set_i32(var_id, value); } // 5 SubInstruction::SetFloat(var_id, value) => { self.set_f32(var_id as f32, value); } // 6 SubInstruction::SetRandomInt(var_id, maxval) => { let random = self.get_prng().borrow_mut().get_u32() as i32; self.set_i32(var_id, random % self.get_i32(maxval)); } // 7 /* SubInstruction::SetRandomIntMin(var_id, maxval, minval) => { self.set_i32(var_id, (self.get_prng().borrow_mut().get_u32() % self.get_i32(maxval)) + self.get_i32(minval)); } */ // 8 SubInstruction::SetRandomFloat(var_id, maxval) => { let random = self.get_prng().borrow_mut().get_f64() as f32; self.set_f32(var_id as f32, self.get_f32(maxval) * random) } // 9 SubInstruction::SetRandomFloatMin(var_id, maxval, minval) => { let random = self.get_prng().borrow_mut().get_f64() as f32; self.set_f32(var_id as f32, self.get_f32(maxval) * random + self.get_f32(minval)) } // 10 SubInstruction::StoreX(var_id) => { let x = { let enemy = self.enemy.borrow(); enemy.pos.x }; // TODO: is this really an i32? self.set_i32(var_id, x as i32); } // 11 /* SubInstruction::StoreY(var_id) => { let enemy = self.enemy.borrow(); self.set_i32(var_id, enemy.pos.y); } */ // 12 /* SubInstruction::StoreZ(var_id) => { let enemy = self.enemy.borrow(); self.set_i32(var_id, enemy.z); } */ // 13(int), 20(float), same impl in th06 SubInstruction::AddInt(var_id, a, b) => { self.set_i32(var_id, self.get_i32(a) + self.get_i32(b)); } SubInstruction::AddFloat(var_id, a, b) => { self.set_f32(var_id as f32, self.get_f32(a) + self.get_f32(b)); } // 14(int), 21(float), same impl in th06 SubInstruction::SubstractInt(var_id, a, b) => { self.set_i32(var_id, self.get_i32(a) - self.get_i32(b)); } SubInstruction::SubstractFloat(var_id, a, b) => { self.set_f32(var_id as f32, self.get_f32(a) - self.get_f32(b)); } // 15(int), 22(unused) SubInstruction::MultiplyInt(var_id, a, b) => { self.set_i32(var_id, self.get_i32(a) * self.get_i32(b)); } /* SubInstruction::MultiplyFloat(var_id, a, b) => { self.set_f32(var_id as f32, self.get_f32(a) * self.get_f32(b)); } */ // 16(int), 23(unused) SubInstruction::DivideInt(var_id, a, b) => { self.set_i32(var_id, self.get_i32(a) / self.get_i32(b)); } /* SubInstruction::Divide(var_id, a, b) => { self.set_f32(var_id as f32, self.get_f32(a) / self.get_f32(b)); } */ // 17(int) 24(unused) SubInstruction::ModuloInt(var_id, a, b) => { self.set_i32(var_id, self.get_i32(a) % self.get_i32(b)); } /* SubInstruction::ModuloFloat(var_id, a, b) => { self.set_f32(var_id as f32, self.get_f32(a) % self.get_f32(b)); } */ // 18 // setval used by pytouhou, but not in game(???) SubInstruction::Increment(var_id) => { self.set_i32(var_id, self.get_i32(var_id) + 1); } // 19 /* SubInstruction::Decrement(var_id) => { self.set_i32(var_id, self.get_i32(var_id) - 1); } */ //25 SubInstruction::GetDirection(var_id, x1, y1, x2, y2) => { //__ctrandisp2 in ghidra, let's assume from pytouhou it's atan2 self.set_f32(var_id as f32, (self.get_f32(y2) - self.get_f32(y1)).atan2(self.get_f32(x2) - self.get_f32(x1))); } // 26 SubInstruction::FloatToUnitCircle(var_id) => { // TODO: atan2(var_id, ??) is used by th06, maybe ?? is pi? // we suck at trigonometry so let's use pytouhou for now self.set_f32(var_id as f32, (self.get_f32(var_id as f32) + std::f32::consts::PI) % (2. * std::f32::consts::PI) - std::f32::consts::PI); } // 27(int), 28(float) SubInstruction::CompareInts(a, b) => { let a = self.get_i32(a); let b = self.get_i32(b); if a < b { self.comparison_reg = -1; } else if a == b { self.comparison_reg = 0; } else { self.comparison_reg = 1; } } SubInstruction::CompareFloats(a, b) => { let a = self.get_f32(a); let b = self.get_f32(b); if a < b { self.comparison_reg = -1; } else if a == b { self.comparison_reg = 0; } else { self.comparison_reg = 1; } } // 29 SubInstruction::RelativeJumpIfLowerThan(frame, ip) => { if self.comparison_reg == -1 { SubInstruction::RelativeJump(frame, ip); } } // 30 SubInstruction::RelativeJumpIfLowerOrEqual(frame, ip) => { if self.comparison_reg != 1 { SubInstruction::RelativeJump(frame, ip); } } // 31 SubInstruction::RelativeJumpIfEqual(frame, ip) => { if self.comparison_reg == 0 { SubInstruction::RelativeJump(frame, ip); } } // 32 SubInstruction::RelativeJumpIfGreaterThan(frame, ip) => { if self.comparison_reg == 1 { SubInstruction::RelativeJump(frame, ip); } } // 33 SubInstruction::RelativeJumpIfGreaterOrEqual(frame, ip) => { if self.comparison_reg != -1 { SubInstruction::RelativeJump(frame, ip); } } // 34 SubInstruction::RelativeJumpIfNotEqual(frame, ip) => { if self.comparison_reg != 0 { SubInstruction::RelativeJump(frame, ip); } } // 35 SubInstruction::Call(sub, param1, param2) => { // does insane stuff with the stack, not implemented unimplemented!() } // 36 SubInstruction::Return() => { // does insane stuff with the stack, not implemented unimplemented!() } // 37 /* SubInstruction::CallIfSuperior(sub, param1, param2, a, b) => { if self.get_i32(b) <= self.get_i32(a) { SubInstruction::Call(sub, param1, param2); } } */ // 38 /* SubInstruction::CallIfSuperiorOrEqual(sub, param1, param2, a, b) => { if self.get_i32(b) <= self.get_i32(a) { SubInstruction::Call(sub, param1, param2); } } */ // 39 SubInstruction::CallIfEqual(sub, param1, param2, a, b) => { if self.get_i32(b) == self.get_i32(a) { SubInstruction::Call(sub, param1, param2); } } // 40 /* SubInstruction::CallIfEqual(sub, param1, param2, a, b) => { if self.get_i32(b) == self.get_i32(a) { SubInstruction::Call(sub, param1, param2); } } */ //41 /* SubInstruction::CallIfInferior(sub, param1, param2, a, b) => { if self.get_i32(a) < self.get_i32(b) { SubInstruction::Call(sub, param1, param2); } } */ //42 /* SubInstruction::CallIfInferiorOrEqual(sub, param1, param2, a, b) => { if self.get_i32(a) <= self.get_i32(b) { SubInstruction::Call(sub, param1, param2); } } */ // 43 SubInstruction::SetPosition(x, y, z) => { let mut enemy = self.enemy.borrow_mut(); enemy.set_pos(self.get_f32(x), self.get_f32(y), self.get_f32(z)); } // 44 /* SubInstruction::SetAngularSpeed(x, y, z) => { // same as above, except for angular speed let mut enemy = self.enemy.borrow_mut(); enemy.set_angular_speed(self.get_f32(x), self.get_f32(y), self.get_f32(z)); } */ // 45 SubInstruction::SetAngleAndSpeed(angle, speed) => { let angle = self.get_f32(angle); let speed = self.get_f32(speed); let mut enemy = self.enemy.borrow_mut(); enemy.update_mode = 0; enemy.angle = angle; enemy.speed = speed; } // 46 SubInstruction::SetRotationSpeed(speed) => { let rotation_speed = self.get_f32(speed); let mut enemy = self.enemy.borrow_mut(); enemy.update_mode = 0; enemy.rotation_speed = rotation_speed; } // 47 SubInstruction::SetSpeed(speed) => { let mut enemy = self.enemy.borrow_mut(); enemy.update_mode = 0; enemy.speed = self.get_f32(speed); } // 48 SubInstruction::SetAcceleration(acceleration) => { let mut enemy = self.enemy.borrow_mut(); enemy.update_mode = 0; enemy.acceleration = self.get_f32(acceleration); } // 49 SubInstruction::SetRandomAngle(min_angle, max_angle) => { let angle = self.get_prng().borrow_mut().get_f64() as f32 * (max_angle - min_angle) + min_angle; let mut enemy = self.enemy.borrow_mut(); enemy.angle = angle; } // 83 -> star items >>> life items // 97 SubInstruction::SetAnim(index) => { // seems correct, game internally gets base_addr =(iVar13 + 0x1c934), pointer_addr = iVar14 * 4 let mut enemy = self.enemy.borrow_mut(); enemy.set_anim(index as u8); } // 98 SubInstruction::SetMultipleAnims(default, end_left, end_right, left, right, _unused) => { // _unused was supposed to set movement_dependant_sprites, but internally the game // assigns it 0xff // TODO: THIS DOES NOT CALL set_anim. this only assigns all parameters to their // internal struct. To check if the anims are set somewhere else let mut enemy = self.enemy.borrow_mut(); enemy.movement_dependant_sprites = if left == -1 { None } else { enemy.set_anim(default as u8); Some((end_left as u8, end_right as u8, left as u8, right as u8)) }; } // 100 SubInstruction::SetDeathAnim(index) => { // TODO: takes 3 parameters in game as u8 unlike our single u32. // To reverse! let mut enemy = self.enemy.borrow_mut(); enemy.death_anim = index; } // 103 SubInstruction::SetHitbox(width, height, depth) => { let mut enemy = self.enemy.borrow_mut(); enemy.set_hitbox(width, height); } // 104 SubInstruction::SetCollidable(collidable) => { // TODO: me and my siblings(105, 107) are implemented as a single variable in the touhou 6 // original engine. While our behaviour seems correct we might want to implement // that as a single variable let mut enemy = self.enemy.borrow_mut(); enemy.collidable = (collidable&1) != 0; } // 105 SubInstruction::SetDamageable(damageable) => { let mut enemy = self.enemy.borrow_mut(); enemy.damageable = (damageable&1) != 0; } // 106 /* SubInstruction::PlaySound(index) => { let mut enemy = self.enemy.borrow_mut(); enemy.play_sound(index); } */ // 107 SubInstruction::SetDeathFlags(death_flags) => { let mut enemy = self.enemy.borrow_mut(); enemy.death_flags = death_flags; } _ => unimplemented!() } } }