Mercurial > touhou
view examples/common.rs @ 746:0ebf6467e4ff
examples: Add a menu example.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 18 Jan 2020 19:19:51 +0100 |
parents | 90e907859bae |
children | ee45bfde91bb |
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use image::{GenericImageView, DynamicImage, GrayImage, ImageError}; use luminance::pixel::{NormRGB8UI, NormRGBA8UI}; use luminance::texture::{Dim2, Flat, Sampler, Texture, GenMipmaps}; use luminance_glfw::GlfwSurface; use touhou::th06::anm0::Anm0; use std::fs::File; use std::io::{BufReader, Read}; use std::path::Path; pub fn load_file_into_vec<P: AsRef<Path>>(filename: P) -> Vec<u8> { let file = File::open(filename).unwrap(); let mut file = BufReader::new(file); let mut buf = vec![]; file.read_to_end(&mut buf).unwrap(); buf } pub enum LoadedTexture { Rgba(Texture<Flat, Dim2, NormRGBA8UI>), Rgb(Texture<Flat, Dim2, NormRGB8UI>), } #[derive(Debug)] pub enum TextureLoadError { CannotOpenRgb(String, ImageError), CannotOpenAlpha(String, ImageError), AlphaToGrayscale(String), } fn open_rgb_png(path: &Path) -> Result<DynamicImage, TextureLoadError> { // load the texture into memory as a whole bloc (i.e. no streaming) image::open(&path).map_err(|e| TextureLoadError::CannotOpenRgb(path.to_str().unwrap().to_owned(), e)) } fn open_alpha_png(path: &Path) -> Result<DynamicImage, TextureLoadError> { // load the texture into memory as a whole bloc (i.e. no streaming) image::open(&path).map_err(|e| TextureLoadError::CannotOpenAlpha(path.to_str().unwrap().to_owned(), e)) } fn merge_rgb_alpha(rgb: &DynamicImage, alpha: &GrayImage) -> Vec<(u8, u8, u8, u8)> { rgb .pixels() .zip(alpha.pixels()) .map(|((_x, _y, rgb), luma)| (rgb[0], rgb[1], rgb[2], luma[0])) .collect::<Vec<_>>() } pub fn load_from_data(data: &[u8]) -> Result<DynamicImage, ImageError> { image::load_from_memory(data) } pub fn upload_texture_from_rgb_image(surface: &mut GlfwSurface, img: DynamicImage) -> Result<LoadedTexture, TextureLoadError> { let (width, height) = img.dimensions(); let texels = img .pixels() .map(|(_x, _y, rgb)| (rgb[0], rgb[1], rgb[2])) .collect::<Vec<_>>(); // create the luminance texture; the third argument is the number of mipmaps we want (leave it // to 0 for now) and the latest is a the sampler to use when sampling the texels in the // shader (we’ll just use the default one) let tex = Texture::new(surface, [width, height], 0, Sampler::default()).expect("luminance texture creation"); // the first argument disables mipmap generation (we don’t care so far) tex.upload(GenMipmaps::No, &texels).unwrap(); Ok(LoadedTexture::Rgb(tex)) } pub fn load_rgb_texture(surface: &mut GlfwSurface, path: &Path) -> Result<LoadedTexture, TextureLoadError> { let img = open_rgb_png(&path)?; upload_texture_from_rgb_image(surface, img) } fn load_rgb_a_pngs(surface: &mut GlfwSurface, rgb: &Path, alpha: &Path) -> Result<LoadedTexture, TextureLoadError> { let img = open_alpha_png(&alpha)?; let alpha = match img.grayscale() { DynamicImage::ImageLuma8(img) => img, _ => { return Err(TextureLoadError::AlphaToGrayscale(alpha.to_str().unwrap().to_owned())) } }; let (width, height) = img.dimensions(); let img = open_rgb_png(&rgb)?; assert_eq!((width, height), img.dimensions()); let texels = merge_rgb_alpha(&img, &alpha); // create the luminance texture; the third argument is the number of mipmaps we want (leave it // to 0 for now) and the latest is a the sampler to use when sampling the texels in the // shader (we’ll just use the default one) let tex = Texture::new(surface, [width, height], 0, Sampler::default()).expect("luminance texture creation"); // the first argument disables mipmap generation (we don’t care so far) tex.upload(GenMipmaps::No, &texels).unwrap(); Ok(LoadedTexture::Rgba(tex)) } pub fn load_anm_image<P: AsRef<Path>>(mut surface: &mut GlfwSurface, anm0: &Anm0, anm_filename: P) -> Result<LoadedTexture, TextureLoadError> { let anm_filename = anm_filename.as_ref(); let png_filename = anm_filename.with_file_name(Path::new(&anm0.png_filename).file_name().unwrap()); match anm0.alpha_filename { Some(ref filename) => { let alpha_filename = anm_filename.with_file_name(Path::new(filename).file_name().unwrap()); load_rgb_a_pngs(&mut surface, &png_filename, &alpha_filename) }, None => { load_rgb_texture(&mut surface, &png_filename) } } }