Mercurial > touhou
view pytouhou/ui/opengl/sprite.pxd @ 557:0f2af7552462
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 30 May 2014 16:40:36 +0200 |
parents | 53fa73932e9a |
children |
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from pytouhou.game.sprite cimport Sprite cdef struct RenderingData: float pos[12] float left, right, bottom, top unsigned char color[4] long key cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil cdef void render_sprite(Sprite sprite) nogil