view pytouhou/game/enemy.pxd @ 792:11bc22bad1bf

python: Replace the image crate with png We weren’t using any of its features anyway, so the png crate is exactly what we need, without the many heavy dependencies of image. https://github.com/image-rs/image-png/pull/670 will eventually make it even faster to build.
author Link Mauve <linkmauve@linkmauve.fr>
date Sat, 17 Jan 2026 22:22:25 +0100
parents a6af3ff86612
children
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from pytouhou.game.element cimport Element
from pytouhou.game.game cimport Game
from pytouhou.game.player cimport Player
from pytouhou.utils.interpolator cimport Interpolator

cdef class Callback:
    cdef function
    cdef public tuple args  # XXX: public only for ECL’s copy_callbacks.

    cpdef enable(self, function, tuple args)
    cpdef disable(self)
    cpdef fire(self)

cdef class Enemy(Element):
    cdef public double z, angle, speed, rotation_speed, acceleration
    cdef public long _type, bonus_dropped, die_score, frame, life, death_flags, current_laser_id, low_life_trigger, timeout, remaining_lives, bullet_launch_interval, bullet_launch_timer, death_anim, direction, update_mode
    cdef public bint visible, was_visible, touchable, collidable, damageable, boss, automatic_orientation, delay_attack
    cdef public tuple difficulty_coeffs, extended_bullet_attributes, bullet_attributes, bullet_launch_offset, movement_dependant_sprites, screen_box
    cdef public Callback death_callback, boss_callback, low_life_callback, timeout_callback
    cdef public dict laser_by_id
    cdef public list aux_anm
    cdef public Interpolator interpolator, speed_interpolator
    cdef public object _anms, process

    cdef Game _game
    cdef double[2] hitbox_half_size

    cpdef play_sound(self, index)
    cpdef set_hitbox(self, double width, double height)
    cpdef set_bullet_attributes(self, type_, anim, sprite_idx_offset,
                                unsigned long bullets_per_shot,
                                unsigned long number_of_shots, double speed,
                                double speed2, launch_angle, angle, flags)
    cpdef set_bullet_launch_interval(self, long value, unsigned long start=*)
    cpdef fire(self, offset=*, bullet_attributes=*, tuple launch_pos=*)
    cpdef new_laser(self, unsigned long variant, laser_type, sprite_idx_offset,
                    double angle, speed, start_offset, end_offset, max_length,
                    width, start_duration, duration, end_duration,
                    grazing_delay, grazing_extra_duration, unknown,
                    tuple offset=*)
    cpdef Player select_player(self, list players=*)
    cpdef double get_angle(self, Element target, tuple pos=*) except 42
    cpdef set_anim(self, index)
    cdef bint die_anim(self) except True
    cdef bint drop_particles(self, long number, long color) except True
    cpdef set_aux_anm(self, long number, long index)
    cpdef set_pos(self, double x, double y, double z)
    cpdef move_to(self, unsigned long duration, double x, double y, double z, formula)
    cpdef stop_in(self, unsigned long duration, formula)
    cpdef set_boss(self, bint enable)
    cdef bint is_visible(self, long screen_width, long screen_height) except -1
    cdef bint check_collisions(self) except True
    cdef bint handle_callbacks(self) except True
    cdef bint update(self) except True