Mercurial > touhou
view pytouhou/game/enemy.pxd @ 792:11bc22bad1bf
python: Replace the image crate with png
We weren’t using any of its features anyway, so the png crate is exactly what
we need, without the many heavy dependencies of image.
https://github.com/image-rs/image-png/pull/670 will eventually make it even
faster to build.
| author | Link Mauve <linkmauve@linkmauve.fr> |
|---|---|
| date | Sat, 17 Jan 2026 22:22:25 +0100 |
| parents | a6af3ff86612 |
| children |
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from pytouhou.game.element cimport Element from pytouhou.game.game cimport Game from pytouhou.game.player cimport Player from pytouhou.utils.interpolator cimport Interpolator cdef class Callback: cdef function cdef public tuple args # XXX: public only for ECL’s copy_callbacks. cpdef enable(self, function, tuple args) cpdef disable(self) cpdef fire(self) cdef class Enemy(Element): cdef public double z, angle, speed, rotation_speed, acceleration cdef public long _type, bonus_dropped, die_score, frame, life, death_flags, current_laser_id, low_life_trigger, timeout, remaining_lives, bullet_launch_interval, bullet_launch_timer, death_anim, direction, update_mode cdef public bint visible, was_visible, touchable, collidable, damageable, boss, automatic_orientation, delay_attack cdef public tuple difficulty_coeffs, extended_bullet_attributes, bullet_attributes, bullet_launch_offset, movement_dependant_sprites, screen_box cdef public Callback death_callback, boss_callback, low_life_callback, timeout_callback cdef public dict laser_by_id cdef public list aux_anm cdef public Interpolator interpolator, speed_interpolator cdef public object _anms, process cdef Game _game cdef double[2] hitbox_half_size cpdef play_sound(self, index) cpdef set_hitbox(self, double width, double height) cpdef set_bullet_attributes(self, type_, anim, sprite_idx_offset, unsigned long bullets_per_shot, unsigned long number_of_shots, double speed, double speed2, launch_angle, angle, flags) cpdef set_bullet_launch_interval(self, long value, unsigned long start=*) cpdef fire(self, offset=*, bullet_attributes=*, tuple launch_pos=*) cpdef new_laser(self, unsigned long variant, laser_type, sprite_idx_offset, double angle, speed, start_offset, end_offset, max_length, width, start_duration, duration, end_duration, grazing_delay, grazing_extra_duration, unknown, tuple offset=*) cpdef Player select_player(self, list players=*) cpdef double get_angle(self, Element target, tuple pos=*) except 42 cpdef set_anim(self, index) cdef bint die_anim(self) except True cdef bint drop_particles(self, long number, long color) except True cpdef set_aux_anm(self, long number, long index) cpdef set_pos(self, double x, double y, double z) cpdef move_to(self, unsigned long duration, double x, double y, double z, formula) cpdef stop_in(self, unsigned long duration, formula) cpdef set_boss(self, bint enable) cdef bint is_visible(self, long screen_width, long screen_height) except -1 cdef bint check_collisions(self) except True cdef bint handle_callbacks(self) except True cdef bint update(self) except True
