Mercurial > touhou
view pytouhou/game/game.pxd @ 792:11bc22bad1bf
python: Replace the image crate with png
We weren’t using any of its features anyway, so the png crate is exactly what
we need, without the many heavy dependencies of image.
https://github.com/image-rs/image-png/pull/670 will eventually make it even
faster to build.
| author | Link Mauve <linkmauve@linkmauve.fr> |
|---|---|
| date | Sat, 17 Jan 2026 22:22:25 +0100 |
| parents | 1f152ca95658 |
| children |
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from pytouhou.game.effect cimport Effect from pytouhou.game.player cimport Player from pytouhou.game.text cimport Text, NativeText cdef class Game: cdef public long width, height, nb_bullets_max, stage, rank, difficulty, difficulty_min, difficulty_max, frame cdef public list bullet_types, laser_types, item_types, players, enemies, effects, bullets, lasers, cancelled_bullets, players_bullets, players_lasers, items, labels, faces, hints, bonus_list cdef public object interface, boss, msg_runner cdef public dict texts cdef public object sfx_player, music cdef public object prng cdef public double continues cdef public Effect spellcard_effect cdef public tuple spellcard cdef public bint time_stop, msg_wait cdef public unsigned short deaths_count, next_bonus cdef long difficulty_counter, last_keystate cdef bint friendly_fire cdef list msg_sprites(self) cdef list lasers_sprites(self) cdef void modify_difficulty(self, long diff) nogil cpdef enable_spellcard_effect(self) cpdef disable_spellcard_effect(self) cdef bint set_player_bomb(self) except True cdef bint unset_player_bomb(self) except True cpdef drop_bonus(self, double x, double y, long _type, end_pos=*, player=*) cdef bint autocollect(self, Player player) except True cdef bint cancel_bullets(self) except True cdef bint cancel_player_lasers(self) except True cpdef change_bullets_into_star_items(self) cpdef change_bullets_into_bonus(self) cpdef kill_enemies(self) cpdef new_effect(self, pos, long anim, anm=*, long number=*) cpdef new_particle(self, pos, long anim, long amp, long number=*, bint reverse=*, long duration=*) cpdef new_enemy(self, pos, life, instr_type, bonus_dropped, die_score) cpdef new_msg(self, sub) cdef Text new_label(self, tuple pos, bytes text) cpdef NativeText new_native_text(self, tuple pos, unicode text, align=*) cpdef Text new_hint(self, hint) cpdef new_face(self, side, effect) cpdef run_iter(self, list keystates) cdef bint update_background(self) except True cdef bint update_enemies(self) except True cdef bint update_msg(self, long keystate) except True cdef bint update_players(self, list keystates) except True cdef bint update_effects(self) except True cdef bint update_hints(self) except True cdef bint update_faces(self) except True cdef bint update_bullets(self) except True cpdef cleanup(self)
