Mercurial > touhou
view pytouhou/game/sprite.pxd @ 792:11bc22bad1bf
python: Replace the image crate with png
We weren’t using any of its features anyway, so the png crate is exactly what
we need, without the many heavy dependencies of image.
https://github.com/image-rs/image-png/pull/670 will eventually make it even
faster to build.
| author | Link Mauve <linkmauve@linkmauve.fr> |
|---|---|
| date | Sat, 17 Jan 2026 22:22:25 +0100 |
| parents | df3c4ef5f2cc |
| children |
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from pytouhou.utils.interpolator cimport Interpolator from pytouhou.formats.animation cimport Animation cdef class Sprite: cdef public int blendfunc, frame cdef public float width_override, height_override, angle cdef public bint removed, changed, visible, force_rotation cdef public bint automatic_orientation, allow_dest_offset, mirrored cdef public bint corner_relative_placement cdef public Interpolator scale_interpolator, fade_interpolator cdef public Interpolator offset_interpolator, rotation_interpolator cdef public Interpolator color_interpolator cdef public Animation anm cdef void *_rendering_data cdef float _dest_offset[3] cdef float _texcoords[4] cdef float _texoffsets[2] cdef float _rescale[2] cdef float _scale_speed[2] cdef float _rotations_3d[3] cdef float _rotations_speed_3d[3] cdef unsigned char _color[4] cpdef fade(self, unsigned int duration, alpha, formula=*) cpdef scale_in(self, unsigned int duration, sx, sy, formula=*) cpdef move_in(self, unsigned int duration, x, y, z, formula=*) cpdef rotate_in(self, unsigned int duration, rx, ry, rz, formula=*) cpdef change_color_in(self, unsigned int duration, r, g, b, formula=*) cpdef update_orientation(self, double angle_base=*, bint force_rotation=*) cpdef Sprite copy(self) cpdef update(self)
