Mercurial > touhou
view pytouhou/games/sample/enemies.py @ 792:11bc22bad1bf
python: Replace the image crate with png
We weren’t using any of its features anyway, so the png crate is exactly what
we need, without the many heavy dependencies of image.
https://github.com/image-rs/image-png/pull/670 will eventually make it even
faster to build.
| author | Link Mauve <linkmauve@linkmauve.fr> |
|---|---|
| date | Sat, 17 Jan 2026 22:22:25 +0100 |
| parents | d471b07ce4fd |
| children |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2014 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from math import radians from pytouhou.vm import spawn_enemy from pytouhou.game import NextStage def disk(enemy, game): if enemy.frame == 0: enemy.set_anim(0) enemy.set_hitbox(32, 32) enemy.death_anim = 1 enemy.update_mode = 0 enemy.angle, enemy.speed = radians(90), 1.5 elif enemy.frame == 10000: enemy.removed = True def boss(enemy, game): if enemy.frame == 0: enemy.set_anim(3) enemy.set_hitbox(8, 32) enemy.death_flags = 1 enemy.set_boss(True) enemy.timeout = 20 * 60 enemy.timeout_callback.enable(some_spellcard, (enemy, game)) enemy.low_life_trigger = 0x40 enemy.low_life_callback.enable(some_spellcard, (enemy, game)) elif enemy.frame == 10000: enemy.removed = True if enemy.frame % 10 == 0: enemy.set_bullet_attributes(67, 0, 0, 3 if game.spellcard is not None else 1, 1, 6., 6., 0., radians(3), 0) def some_spellcard(enemy, game): enemy.life = 0x40 enemy.difficulty_coeffs = (-.5, .5, 0, 0, 0, 0) game.change_bullets_into_star_items() game.spellcard = (42, 'Some Spellcard', 0) game.enable_spellcard_effect() enemy.timeout = 10 * 60 enemy.timeout_callback.enable(on_boss_death, (enemy, game)) enemy.death_callback.enable(on_boss_death, (enemy, game)) enemy.low_life_callback.disable() def on_boss_death(enemy, game): enemy.timeout_callback.disable() enemy.death_callback.disable() game.disable_spellcard_effect() enemy.removed = True raise NextStage def stage1(game): if game.frame == 0x10: spawn_enemy(game, disk, x=50., y=-32., life=20, score=300) elif game.frame == 0x20: spawn_enemy(game, disk, x=60., y=-32., life=20, score=300) elif game.frame == 0x30: spawn_enemy(game, disk, x=70., y=-32., life=20, score=300) elif game.frame == 0x40: spawn_enemy(game, disk, x=80., y=-32., life=20, score=300) elif game.frame == 0x50: spawn_enemy(game, disk, x=90., y=-32., life=20, score=300) elif game.frame == 0x60: spawn_enemy(game, disk, x=100., y=-32., life=20, score=300) elif game.frame == 0x100: spawn_enemy(game, boss, x=192., y=64., life=1000, item=-2, score=10000)
