Mercurial > touhou
view pytouhou/ui/opengl/backend_sdl.pyx @ 792:11bc22bad1bf
python: Replace the image crate with png
We weren’t using any of its features anyway, so the png crate is exactly what
we need, without the many heavy dependencies of image.
https://github.com/image-rs/image-png/pull/670 will eventually make it even
faster to build.
| author | Link Mauve <linkmauve@linkmauve.fr> |
|---|---|
| date | Sat, 17 Jan 2026 22:22:25 +0100 |
| parents | 80687f258001 |
| children |
line wrap: on
line source
from .backend cimport profile, major, minor, double_buffer, is_legacy cimport pytouhou.lib.sdl as sdl def create_sdl_window(title, x, y, width, height): '''Create a window (using SDL) and an OpenGL context.''' profile_mask = (sdl.GL_CONTEXT_PROFILE_CORE if profile == 'core' else sdl.GL_CONTEXT_PROFILE_ES if profile == 'es' else sdl.GL_CONTEXT_PROFILE_COMPATIBILITY) sdl.gl_set_attribute(sdl.GL_CONTEXT_PROFILE_MASK, profile_mask) sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, major) sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, minor) sdl.gl_set_attribute(sdl.GL_RED_SIZE, 8) sdl.gl_set_attribute(sdl.GL_GREEN_SIZE, 8) sdl.gl_set_attribute(sdl.GL_BLUE_SIZE, 8) sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24 if is_legacy else 0) if double_buffer >= 0: sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, double_buffer) flags = sdl.WINDOW_SHOWN | sdl.WINDOW_OPENGL # Legacy contexts don’t support our required extensions for scaling. if not is_legacy: flags |= sdl.WINDOW_RESIZABLE window = sdl.Window(title, x, y, width, height, flags) #window.create_gl_context() #discover_features() ## If we can’t use scaling but have previously created a resizable window, ## recreate it unresizable. #if not use_scaled_rendering and flags & sdl.WINDOW_RESIZABLE: # flags &= ~sdl.WINDOW_RESIZABLE # window = sdl.Window(title, x, y, width, height, flags) # window.create_gl_context() return window
