Mercurial > touhou
view pytouhou/ui/sdl/sprite.pyx @ 792:11bc22bad1bf
python: Replace the image crate with png
We weren’t using any of its features anyway, so the png crate is exactly what
we need, without the many heavy dependencies of image.
https://github.com/image-rs/image-png/pull/670 will eventually make it even
faster to build.
| author | Link Mauve <linkmauve@linkmauve.fr> |
|---|---|
| date | Sat, 17 Jan 2026 22:22:25 +0100 |
| parents | 4ce3ef053a25 |
| children |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## cimport cython from libc.stdlib cimport malloc from libc.math cimport M_PI as pi cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil: if sprite.changed: render_sprite(sprite) return <RenderingData*>sprite._rendering_data @cython.cdivision(True) cdef void render_sprite(Sprite sprite) nogil: if sprite._rendering_data == NULL: sprite._rendering_data = malloc(sizeof(RenderingData)) data = <RenderingData*>sprite._rendering_data x = 0 y = 0 tx, ty, tw, th = sprite._texcoords[0], sprite._texcoords[1], sprite._texcoords[2], sprite._texcoords[3] sx, sy = sprite._rescale[0], sprite._rescale[1] width = sprite.width_override or (tw * sx) height = sprite.height_override or (th * sy) rz = sprite._rotations_3d[2] if sprite.automatic_orientation: rz += pi/2. - sprite.angle elif sprite.force_rotation: rz += sprite.angle if sprite.allow_dest_offset: x += sprite._dest_offset[0] y += sprite._dest_offset[1] if not sprite.corner_relative_placement: # Reposition x -= width / 2 y -= height / 2 data.x = <int>x data.y = <int>y data.width = <int>width data.height = <int>height x_1 = sprite.anm.size_inv[0] y_1 = sprite.anm.size_inv[1] tox, toy = sprite._texoffsets[0], sprite._texoffsets[1] data.left = tx * x_1 + tox data.right = (tx + tw) * x_1 + tox data.bottom = ty * y_1 + toy data.top = (ty + th) * y_1 + toy data.r, data.g, data.b, data.a = sprite._color[0], sprite._color[1], sprite._color[2], sprite._color[3] data.blendfunc = sprite.blendfunc data.rotation = -rz * 180 / pi data.flip = sprite.mirrored sprite.changed = False
