Mercurial > touhou
view pytouhou/ui/sdl/texture.pyx @ 792:11bc22bad1bf
python: Replace the image crate with png
We weren’t using any of its features anyway, so the png crate is exactly what
we need, without the many heavy dependencies of image.
https://github.com/image-rs/image-png/pull/670 will eventually make it even
faster to build.
| author | Link Mauve <linkmauve@linkmauve.fr> |
|---|---|
| date | Sat, 17 Jan 2026 22:22:25 +0100 |
| parents | 7e940ebeb5fd |
| children |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.lib.sdl cimport create_rgba_surface from pytouhou.lib.sdl import SDLError from pytouhou.game.text cimport NativeText import os from pytouhou.utils.helpers import get_logger logger = get_logger(__name__) cdef class TextureManager: def __init__(self, loader, window): self.loader = loader self.window = window cdef bint load(self, dict anms) except True: for anm in sorted(anms.values(), key=is_ascii): for entry in anm: if entry.texture is None: texture = decode_png(self.loader, entry.first_name, entry.secondary_name) #elif not isinstance(entry.texture, self.texture_class): # texture = entry.texture entry.texture = self.load_texture(texture) anms.clear() cdef load_texture(self, Surface surface): return self.window.create_texture_from_surface(surface) def is_ascii(anm): return anm[0].first_name.endswith('ascii.png') cdef class FontManager: def __init__(self, fontname, fontsize=16, window=None): self.font = Font(fontname, fontsize) self.window = window cdef bint load(self, dict labels) except True: cdef NativeText label for i, label in labels.items(): if label.texture is None: try: surface = self.font.render(label.text) except SDLError as e: logger.error(u'Rendering of label “%s” failed: %s', label.text, e) del labels[i] # Prevents it from retrying to render. continue label.width, label.height = surface.surface.w, surface.surface.h if label.align == 'center': label.x -= label.width // 2 elif label.align == 'right': label.x -= label.width else: assert label.align == 'left' label.texture = self.window.create_texture_from_surface(surface) cdef Surface decode_png(loader, first_name, secondary_name): if secondary_name: image = loader.get_image_with_alpha(first_name, secondary_name) else: image = loader.get_image(first_name) width, height = image.dimensions return create_rgba_surface(image.pixels, width, height)
